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  #171  
Old 06-26-2012, 08:22 AM
finalgrunt finalgrunt is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
I didn't read whatever you posted earlier, so wasn't replying to that. Was replying to ^
You might want to answer my following post then.
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  #172  
Old 06-26-2012, 08:26 AM
Autotune Autotune is offline
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Quote:
Originally Posted by finalgrunt [You must be logged in to view images. Log in or Register.]
http://www.youtube.com/watch?v=OY02b...feature=relmfu

Archery competition. They seem to take turns at shooting a target. They just try to do it better than the other competitors.

I guess you'd need to watch other stuff than Hunger Games to know what the world can offer.
So you're more of a time attack person.

I'm more of a 50 people on the track racing at once person.
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  #173  
Old 06-26-2012, 08:39 AM
Danyelle Danyelle is offline
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Quote:
Originally Posted by Krissdu64 [You must be logged in to view images. Log in or Register.]
A rotation is like an instance in the way that everyone can try and kill the mob, when they want, like instances. At the end, everyone has the same gear, there's no prestige at all.

EQ has competition with world bosses, not instances. You wanna raid something, you'll have to fight for it in terms of mobilization, fast preparation, strong strategies and play nice enough to kill the mob before your opponents. That's what make the game exciting and different from the shitty games released these past years.

Rotations never existed in EQ live during Kunark era, wake up man.

STFU with your rotations, if you don't like this part of the game, leave it.
I don't believe you even know what a rotation is, as is evident by your comparison to something that is pretty much completely unrelated.

An instance permits any person or group or guild to access a zone without competition on a whim without negotiation, with no threat of interference, no end to the instance in sight, and permanent uncontested access to a mob. A rotation is an agreement two or more parties make that enables them to trade access to mobs in static and open zones without fear of engagement by the other party in exchange for another mob they themselves had locked down, or any other negotiation that enables two or more guilds to "rotate" in and out of access to a mob that normally is locked down by another guild. It cannot be done on a whim (as opposed to instancing where you just get up and do it at your own discretion), it must be agreed upon by all party members (as opposed to instancing where you don't have to even speak to other guilds as it has nothing to do with them and requires no interaction and neither party can interfere with the other), it is not permanent as it only carries on until one or both parties are satisfied with the outcome and the original goal is reached and competition resumes (as opposed to instancing where once it's there you have access to it any time from now until the world comes to an end), it can be terminated at any time by one or more parties in the rotation by walking up to the mob despite the rotation and killing it anyway (as opposed to instancing where there is no such possibility to enter another person, group, or guilds' instance to kill their mobs), and if you wipe the threat of the mob being stolen is constantly hanging over you (as opposed to instancing where if you wipe the only threat is the expedition timer expiring).

If you're going to argue on the internet, may wanna know exactly what you're arguing about. And yes, rotations did exist during Classic. But guilds had to agree on them to set them in motion. It wasn't a Verant/Sony enforced feature. Just because you were in a guild, on one individual server out of many, that never agreed to a rotation (if indeed you were guilded at all) doesn't mean they didn't exist. But of course, it's so easy to make a claim based on smudged, or even purposefully falsified, memories on something that may or may not have happened 13 years ago where little to no records still exist to prove that it happened one way or another.
Last edited by Danyelle; 06-26-2012 at 08:42 AM..
  #174  
Old 06-26-2012, 08:46 AM
Versus Versus is offline
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u bda guyz r so friendly.
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  #175  
Old 06-26-2012, 09:11 AM
Susanbanthony Susanbanthony is offline
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The BDA/IB/Divinity/Black Hand/Whoever can come PUG VP raids have been the most classic raiding experience I've had since I've joined P99 (though old school fear/hate clears come close). And, oddly enough, the most fun. Believe it or not, it's been fun without another group of players in VP "competing" with us. Know why? We're competing against the dragons. We sometimes fail, we sometimes succeed, but we are always learning. That is what Everquest is about. Not the bullshit this server was turned into long ago with poopsocking, FTE, rules lawyering, etc (and that TMO continues to perpetuate).

Competition can exist between players and is healthy, but why can't the "competition" stop at "Shit, they've beaten us to the zone with a capable raid force and are clearly moving toward the target. I hope they wipe, so we can have a shot. If not, cong them." Stop being assholes.
  #176  
Old 06-26-2012, 09:16 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Susanbanthony [You must be logged in to view images. Log in or Register.]
The BDA/IB/Divinity/Black Hand/Whoever can come PUG VP raids have been the most classic raiding experience I've had since I've joined P99 (though old school fear/hate clears come close). And, oddly enough, the most fun. Believe it or not, it's been fun without another group of players in VP "competing" with us. Know why? We're competing against the dragons. We sometimes fail, we sometimes succeed, but we are always learning. That is what Everquest is about. Not the bullshit this server was turned into long ago with poopsocking, FTE, rules lawyering, etc (and that TMO continues to perpetuate).

Competition can exist between players and is healthy, but why can't the "competition" stop at "Shit, they've beaten us to the zone with a capable raid force and are clearly moving toward the target. I hope they wipe, so we can have a shot. If not, cong them." Stop being assholes.
"we showed up and deserve our trophy" - I love that mentality.
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  #177  
Old 06-26-2012, 09:20 AM
Austrianna Austrianna is offline
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Quote:
Originally Posted by Krissdu64

Rotations never existed in EQ live during Kunark era, wake up man.
Guess it depends what server you played on. Mine had rotations into Velious until one guild decided they could kill it all.
  #178  
Old 06-26-2012, 09:23 AM
Susanbanthony Susanbanthony is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
"we showed up and deserve our trophy" - I love that mentality.
Yep. We showed up, stood there and the dragon said, "Screw it, here's your loot." We didn't have to do a thing.
  #179  
Old 06-26-2012, 09:27 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Susanbanthony [You must be logged in to view images. Log in or Register.]
Yep. We showed up, stood there and the dragon said, "Screw it, here's your loot." We didn't have to do a thing.
pretty much.
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Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #180  
Old 06-26-2012, 09:42 AM
radditsu radditsu is offline
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I guess the minimal raid force with minimal amount of key classes that is essentially a glorified pickup raid who have not raided together before killing raid mobs in a zone that no longer gives the ability to hide from significant area of effect damage is "screw it , here's your loot".

I guess we have to be trained by another guild for it to count as a challenge. In that case TMO has not had a challenge in months. Why don't you go up to vp after the ban and have you guys train each other all day.
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