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#1
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having a mob traine past you never put you on agro list unless you did soemthing to deserve it or else training mobs away to get people past a certain area would never work. this would be the biggest griefing tactic ever if this is changed.
Doing stuff in proximity of a KOS mob will add you to the list. ex: a mob gets trained past you while you are fighting one of it's buddies. a mob gets trained past you while you are buffing anyone KOS to it in close proximity. a mob gets trained past you and you sit while it is in close proximity. | ||
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#2
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60 Ranger and proud of it.
First Ranger Epic on P99 3rd place BotB | |||
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#3
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Your memory sucks, Metallikus/Xanthias... sorry, bros. Definitely classic.
http://mmoplayer.wikidot.com/everquest "Another unique aspect of playing Everquest was trains. Not mechanical locomotives but long parades of monsters chasing a player or group of players. Trains arise from a combination of factors. The first thing required for a train is for a player or group to aggro more monsters than they can handle. Once the monsters start attacking a player they will not stop until either the player is dead or leaves the region by zoning out (crossing a line where the server removes them from the current area and loads them into the next). A monster will aggro on every player that it comes near making the train dangerous not only to the person being chased but to everyone it runs past as well. If a skeleton is chasing Brutus to the zone line and they pass nearby, as soon as Brutus zones out or dies that skeleton, and every other monster they pass on the way, is going to come after you." He stopped playing before Kunark: "At some point when my character was in the mid 40's (and the level cap was still 50) I suddenly suffered a disconnect between the game world and the game mechanics. No longer was I an adventurer killing monsters. Instead I was a person sitting at a keyboard watching a progress bar advance pixel by agonizing pixel." So unless there's proof the aggro system changed in Kunark (which it could have, since Kunark also introduced mobs stopping pursuit after you got a certain distance away, but resuming pursuit once you enter back in range, and that's not implemented here either...), the mobs SHOULD add KOS players in aggro range to their aggro list even if there is someone else already on the aggro list.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#4
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This one guy's tale of EQ trains is not evidence that he knew anything about the mechanics involved in latching agro individually to those trains. That is one guy's recollection of something he didn't fully understand. Advanced players knew why things happened to them, not jsut what seemed to happen.
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#5
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Your link has links to epic 2.5, so you're going to have to come up with something a bit older than that. From 2006: http://crucible.samanna.net/viewtopi...p=40146#p40146 "Yes, if you run past a KOS someone else engaged you are 99% sure to be put on the hate list. If the group wipes or drops from the hate list some other way (FD) you will get aggro. If you are on the other corner of the zone your proximity may be so great that it won't aggro, but that depends on the NPC. Once you are on the hate list it doesn't matter if your hate is 1 or 1000000. If the hatelist is size 1 it is still coming after you. "
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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