Anything other than a full tank is just going to get eaten alive in Velious, and even a lot of Kunark content. And anything other than a Cleric is going to struggle to keep the tank alive. So I still say War/Cleric for you to stand a chance. The third class is the one more open to experimentation, but like I said, nothing beats a Necro if it is played by a talented player.
If you put a chanter in the third spot, you'll struggle to kill mobs due to a lack of dps and if you end up with tricky mobs like healers and gaters etc, things are likely to get really ugly. A necro can still mez, can FD split some pulls, but can also lay serious smackdown when you need to kill something fast, and nothing makes dungeons safer than knowing you can drop any mob quickly.
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Originally Posted by Namegen_Isterrible
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He didn't ask what was best. He asked for a powerhouse trio.
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I didn't say he did, and there is no powerhouse trio. Like I said you could go with 3 wizards or 3 necros or something and have what seems like a powerhouse trio in a lot of situations, but eventually you are going to be backs to the wall in a tight dungeon with a bunch of very hard mobs quad hitting for 100 or whatever, and you'll have 3 dead lollerskaters with a CR to worry about too.
Quote:
Originally Posted by Namegen_Isterrible
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Warrior + cleric + necro is a pretty good combo. Tank + healer + dps also will generally work well. But neither of these is going to be a powerhouse, especially when your tank (and melee dps, if any) are going to be wearing banded and using crap weapons for the foreseeable future.
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But whatever seems like a powerhouse trio at level 20 is not going to be as good as the War/Cleric/Dps in the later levels, and that's when it matters.