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View Poll Results: Translocator ideas
I support the idea of a zone wide shout indicating spawn of the translocator 27 13.99%
I'm opposed to an NPC shout, not classic, don't do it! 10 5.18%
Keep the translocators up full time, this is lame 107 55.44%
Have them up all the time but only port every 10-15 minutes. 19 9.84%
I like it the way it is, don't change. 25 12.95%
I have another idea! Post below. 5 2.59%
Voters: 193. You may not vote on this poll

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  #1  
Old 11-23-2009, 05:10 PM
emubird emubird is offline
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Default get boats working

It is not vital that we be able to move around Norrath on a whim. Travel doesn't have to be easy, in order for the game to be good. It also doesn't have to be quick, in order for the game to be good.

I agree with Aeolwind that our goal here is to recreate classic EQ as best we can. We should try to get the boats working, and if we can't get that, then let's simulate the travel time that was needed back in 1999 as best we can. This is why I like Aeolwind's present solution; at least it's sort of like having to wait for a boat. A better solution, though, would be to pursue Nilbog's ideas for a perl script for boats.

Not all wizards and druids are rushing to get to 50 for Kunark, or for other reasons. If boats or travel time were a real part of our server, you would see many more teleporters around earning money like they did back in classic, particularly lower level druids who might want more cash. Right now, travel is too easy, and these classes feel it is not worth their while to offer ports for extensive periods.
  #2  
Old 11-23-2009, 05:20 PM
guineapig guineapig is offline
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Quote:
Originally Posted by emubird [You must be logged in to view images. Log in or Register.]
Right now, travel is too easy, and these classes feel it is not worth their while to offer ports for extensive periods.
I have to disagree with you there. Tell a Warrior, SK or Pally that travel is too easy.

But in any case, that's why I voted to keep the TL's on a timer (thus recreating the time sink)but add the zonewide shout (simulating a larger server population) in an attempt to keep things feeling classic (till boats work anyway).

I know I added to much rant and not enough point... I do that alot. =/
But honestly, that's how I voted.
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  #3  
Old 11-23-2009, 05:50 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
I have to disagree with you there. Tell a Warrior, SK or Pally that travel is too easy.

But in any case, that's why I voted to keep the TL's on a timer (thus recreating the time sink)but add the zonewide shout (simulating a larger server population) in an attempt to keep things feeling classic (till boats work anyway).

I know I added to much rant and not enough point... I do that alot. =/
But honestly, that's how I voted.
That is why I set it at 100 seconds. The boats actually only paused for 60 seconds at a dock. I added the extra 40 secs to simulate the "cruise up" time from zoning in. So, if one spawns and someone shouts "boat!" you have the same amount of time, possibly a bit more. I want a better solution than a shout...oo, and it just hit me, I have a solution. I want this to be a surprise so I'm gonna keep this one internal.
  #4  
Old 11-23-2009, 06:25 PM
Morfnblorsh Morfnblorsh is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
I want this to be a surprise so I'm gonna keep this one internal.

Later that day...


"The death toll is currently at 278 and rising. We'll have more coverage on this day of infamy as the carnage continues. Back to you, Jim."
  #5  
Old 11-23-2009, 07:14 PM
Bigcountry23 Bigcountry23 is offline
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Quote:
Originally Posted by Morfnblorsh [You must be logged in to view images. Log in or Register.]

Later that day...


"The death toll is currently at 278 and rising. We'll have more coverage on this day of infamy as the carnage continues. Back to you, Jim."
Oh, the humanity!
  #6  
Old 11-23-2009, 10:14 PM
Bubbles Bubbles is offline
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Translocater says, "Hail, and well met, weary traveler! Would you like to [stand around for twenty minutes roleplaying and reliving one of the more drab instances of EQClassic], or would like to [port the fuck to OOT now]?"

Seriously, I am 100% behind letting anyone who wants to sit and wait 10-20 minutes before they translocate to wherever they are going do just that. The amusing thing is, they can do this without sadlling the masses with the same fate.

Honestly, if I'm a level 17 gnome magician sitting on the docks maxing my fishing before i make my way to OOT, is making my own fun enough? Do I really need to cock-block the naked human next to me who's on a corpse run?
  #7  
Old 11-23-2009, 10:51 PM
Majnaurd Majnaurd is offline
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Seriouolsy...Its TOO easy to travel? Tons of Druids/Wizzies looking to port?
I'm sorry did I miss something? Have you TRIED to get a damn BIND in city? TONS of people coming to help out with that... ROFL !!!

Want to make it MORE like old EQ? Refresh my lay hands when I die..Just like OLD EQ =)
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  #8  
Old 11-23-2009, 08:21 PM
Kreigore Kreigore is offline
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Quote:
Originally Posted by emubird [You must be logged in to view images. Log in or Register.]
It is not vital that we be able to move around Norrath on a whim. Travel doesn't have to be easy, in order for the game to be good. It also doesn't have to be quick, in order for the game to be good.
I never said traveling should be easy. The population is low; therefore, it takes quite sometime to find a generous person to teleport.

It should have been a.) left alone, b.) get the boats functioning or c.) have the timer as it is now, but alter the "spawn points" of the translocators. Evil races should not have to be ported into trouble. I was aggroed immediately as I was translocated in.
  #9  
Old 11-23-2009, 09:11 PM
Aeolwind Aeolwind is offline
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Originally Posted by Kreigore [You must be logged in to view images. Log in or Register.]
I never said traveling should be easy. The population is low; therefore, it takes quite sometime to find a generous person to teleport.

It should have been a.) left alone, b.) get the boats functioning or c.) have the timer as it is now, but alter the "spawn points" of the translocators. Evil races should not have to be ported into trouble. I was aggroed immediately as I was translocated in.
Which spot? I thought I'd fixed them =(
  #10  
Old 11-24-2009, 12:57 AM
Tollen Tollen is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Which spot? I thought I'd fixed them =(
coming from FP to OOT i was in his group he died...
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