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  #111  
Old 05-25-2010, 12:24 AM
eqdruid76 eqdruid76 is offline
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Originally Posted by frediveli [You must be logged in to view images. Log in or Register.]
Ok, We tried the whole EC tunnel thing and it has failed miserably.

Hopefully this weekend things will be BACK to normal...
Exactly how is it failed? Because you didn't sell your overpriced gear in 10 minutes?....

There are 60+ people in the same zone, chilling out, having fun, socializing, and plying their trades. The only failure around here is the QQ from whiney little bizzos who are upset because they have to actually LOOK for a group, actually have to look up info they don't know, and have to hold their own member when they take a whizz.

Let me taste your tears of mansuck...
  #112  
Old 05-25-2010, 12:25 AM
FearsEdge FearsEdge is offline
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Originally Posted by eqdruid76 [You must be logged in to view images. Log in or Register.]
Doesn't matter if it's better or not. The entire point of the existence of this server is to emulate Everquest as it existed in 1999. I have tried so hard to understand why people who hate everything about classic EQ continue to play on this server, and I just can't. If you want a more convenient gaming experience, go play on another server. How freaking hard is that to understand?? Very, apparently....
Does it matter that we had a system that was working just fine 2 days ago, and now we don't? Help me understand why going from more to less functional is desirable. Links are not classic, having google with all the info you need on how to get stuff is not classic. Qued tells are not classic. Not having to pay for a server is not classic. Evidently ease of use and fun are not classic either. Can we find some kind of middle ground, where we keep what people like about classic, and what I like about classic, and also keep what was functioning perfectly well, and in fact WAY BETTER than it is now?
  #113  
Old 05-25-2010, 12:26 AM
Elendae Elendae is offline
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It forces players who perma-camp items to leave those camps and let appropriately levelled groups move-in.
It creates a real economy, instead of what was effectively an EQ vending machine.
It slows down the transfer of items, slowing down the game in general.
It makes loot more meaningful to the average player.
Better sense of community (have fun in EC, don't just sit there like a bot).
  #114  
Old 05-25-2010, 12:26 AM
Malrubius Malrubius is offline
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I gotta shout out to all the fine folks in EC helping with buffs, ports, etc. Many without even asking. If anything, this is working even better than it did in classic. Good times!
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  #115  
Old 05-25-2010, 12:29 AM
Malrubius Malrubius is offline
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Quote:
Originally Posted by FearsEdge [You must be logged in to view images. Log in or Register.]
Does it matter that we had a system that was working just fine 2 days ago, and now we don't? Help me understand why going from more to less functional is desirable. Links are not classic, having google with all the info you need on how to get stuff is not classic. Qued tells are not classic. Not having to pay for a server is not classic. Evidently ease of use and fun are not classic either. Can we find some kind of middle ground, where we keep what people like about classic, and what I like about classic, and also keep what was functioning perfectly well, and in fact WAY BETTER than it is now?
Dude - what we had 2 days ago sucked. I felt like I was playing the wow auction house or whatever it's called.

I'm sorry you don't like it old-school, inconvenient, and retro. But most of us do which is why we're here.
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  #116  
Old 05-25-2010, 12:32 AM
L2Phantom L2Phantom is offline
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Quote:
Originally Posted by Elendae [You must be logged in to view images. Log in or Register.]
It forces players who perma-camp items to leave those camps and let appropriately levelled groups move-in.
It creates a real economy, instead of what was effectively an EQ vending machine.
It slows down the transfer of items, slowing down the game in general.
It makes loot more meaningful to the average player.
Better sense of community (have fun in EC, don't just sit there like a bot).
This post makes a lot of sense and I agree with it actually. Never thought about it until now, even though I supported this change for other reasons (idoits in global)...
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  #117  
Old 05-25-2010, 12:36 AM
FearsEdge FearsEdge is offline
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I have never played any other mmo before. I have no frame of reference. If you could indulge me for a moment, look at it from my perspective. I got used to the way that /ooc and /auction work, I liked being able to go to nfp bank when I was done adventuring, and seeing if I could sell a few things. Now I have to go to the bank, get anything I want to sell, get all the money I can carry without being encumbered, walk for 5 minutes over to ec just to wait for an hour for nothing to happen, so I can take all my stuff back to the bank before I can go adventuring again. There are about 4 or 5 steps and much more time that were added to the buying/selling process overnight. I never played classic, or anything else. From my perspective, everything just got more boring, tedious, and time consuming for no good reason.
  #118  
Old 05-25-2010, 12:39 AM
L2Phantom L2Phantom is offline
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Quote:
Originally Posted by FearsEdge [You must be logged in to view images. Log in or Register.]
From my perspective, everything just got more boring, tedious, and time consuming for no good reason.
You just described classic everquest in one sentence. [You must be logged in to view images. Log in or Register.]
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  #119  
Old 05-25-2010, 12:51 AM
FearsEdge FearsEdge is offline
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Quote:
Originally Posted by Elendae [You must be logged in to view images. Log in or Register.]
It forces players who perma-camp items to leave those camps and let appropriately levelled groups move-in.
It creates a real economy, instead of what was effectively an EQ vending machine.
It slows down the transfer of items, slowing down the game in general.
It makes loot more meaningful to the average player.
Better sense of community (have fun in EC, don't just sit there like a bot).
No, it doesn't force anyone to leave. They can just sit there and try and sell from that spot, since they know that people need the items they are camping. I've done it before. I've camped items and sold them to people in zone so I don't have to leave.
Shoving a server-wide economy into one zone is not creating an economy.
Slowing things down for the sake of them being slow only accomplishes more wasted time and boredom.
How does it make loot more meaningful? By having to run to one zone instead of selling/buying wherever? How does that make anything more meaningful?

But ignoring all of that, assuming you are right, none of that outweighs the amount of tedium that was just added to the game. The game definitely got more lame overnight. And don't misunderstand me, I don't mind challenge. I don't like meaningless tedium added for no reason.
  #120  
Old 05-25-2010, 01:09 AM
FearsEdge FearsEdge is offline
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Quote:
Originally Posted by L2Phantom [You must be logged in to view images. Log in or Register.]
You just described classic everquest in one sentence. [You must be logged in to view images. Log in or Register.]
The more people use the word "classic" in this context, the more it sounds like a pejorative to me.
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