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#71
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All undead had social aggro. I fondly remember this from training spectres to the docks.
Mobs do not run fast enough when low health, a snarer in Seb or Chardok, for example, were basically required. I really find this important, because it was a game mechanic that entertained suspense. (I played a little on EQmac, and mobs were running correctly there if you need a reference) The bard mob 30 yards out (once zoned into highkeep), always dropped a lute. Bolt spells were brighter and did not look like a glowing black stone shooting through the air. Certain caster mobs throughout Kunark cast a larger array of spells in comparison to what they are doing now. I remember mobs casting root more often in Sebilis. (not sure if this was just exclusive to here) | ||
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#72
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edit read thread title backwards.
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#73
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Velious
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#74
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There are only really two things that I miss. First of was that there were enough players that all fun places had groups. For example here, I have visited Cazic Thule many times and I never saw another person [You must be logged in to view images. Log in or Register.] It just seems nobody ever goes there, except the occasional person using the wiz port. Same goes for lots of zones, the population really seems low, and my time zone makes it even worse. Often when I play the entire population is only double digits.
And the other thing I miss is that petitions got answered eventually. I think general petitions get answered in P99 ok, but reimbursements and the like just take forever, or never get answered (according to some people). That is pretty sad. I can take good care of myself and even soloing most of the time is something I can cope with, but occasionally we need help from the gods. | ||
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#75
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Mobs dropped aggro if you got too far away from them, then if you got within about 200' of them again, they reaggroed with 0 points of aggro on you (so that if they pass anyone KOS while you are running them around they will attack that person).
Training here just isn't easy enough, and it should be. EQ trains were baller. | ||
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#76
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Quote:
__________________
Retired
Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | |||
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#77
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[You must be logged in to view images. Log in or Register.] green: purely horizontal red: desired, aligned with direction of hands This could be its own thread. People good with hex edits, this is for you. Due to the complexity of changing even 1 spell effect, the structure of the file itself needs to be understood and some type of blanket change applied. | |||||||||||
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#78
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On the mobs casting issue - I have yet to be rooted by a caster mob. I recall that the mobs on live seemed to have a very minor AI-type routine directing their casting - ie., if your target is running, prefer snare and root over say, a debuff. I guess its similar to how they decide to start healing, etc.
__________________
The Ancient Ranger
Awake again. | ||
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#79
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I remember in the old days when I started playing, back in '00, the mobs in Qeynos, QH, and EF were always churning, moving. There were a few static mobs in these zones, but not many. Now, most of them are static with only a few mobile.
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#80
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/Q porting
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