#1
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Classic UI 1999
If you want to go back before velious UI, I got a classic one, or at least something close. It's Fabbe's UI, but one that actually works for project1999 lol. I edited the hell out of it.
Please do follow the Readme.txt instructions and remember to make it fullscreen so the UI borders and windows fit into place! DOWNLOAD: http://www.filefactory.com/file/b1d4...UI_classic.zip SCREENSHOT: Inventory SCREENSHOT: Spellbook | ||
Last edited by erfg12; 05-24-2010 at 04:53 PM..
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#2
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Looks great. I have some info to add, and a question to ask.
Here's the value for each Inventory animation. 01 = Warrior 02 = Cleric 03 = Paladin 04 = Ranger 05 = ShadowKnight 06 = Druid 07 = Monk 08 = Bard 09 = Rogue 10 = Shaman 11 = Necromancer 12 = Wizard 13 = Magician 14 = Enchanter 15 = Beastlord Then I wonder if you know how to change the size of the display area, so it fits inside the "frame" of the UI elements? | ||
#3
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Hah that brings back some memories!
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#4
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When I tried to fullscreen it my client crashed-- any ideas?
__________________
Gorek Stormborn - Ogre Shaman
Darian J'Narus - Dark Elf Heretic "Thou speak'st aright; I am that merry wanderer of the night." | ||
#5
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That is awesome but the single chat box would drive me crazy.
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#6
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Quote:
In the EQUI_Animations.xml file there are the UIDAnimation settings for each class, listed as: Code:
<Ui2DAnimation item = "A_ClassAnim01"> <Cycle>true</Cycle> <Frames> <Texture>Warrior01.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>125</Duration> </Frames> Code:
<StaticAnimation item= "ClassAnim"> <ScreenID>ClassAnim</ScreenID> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <!-- Do NOT include an animation here since it messes with other UIs. Instead an animation instance is dynamically created and used. --> </StaticAnimation> <Screen item ="IW_CharacterView"> <ScreenID>IW_CharacterView</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>5</X> <Y>176</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Drop Item Here to Auto Equip</TooltipReference> <DrawTemplate>WDT_Inner</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>ClassAnim</Pieces> </Screen> For example you could make the IW_Characterview box 64 x 128 and make the Classanim half the size at 32x64, but to center it you would have to change the blue text to say X=16 and Y=32. The main thing to notice is the purple text. The old way of doing this was to list the warrior01.tga here and the game would see what class you were, but its now done differently. Its also important that you have your 'pieces' correctly noted, it should be under the IW_Characterview and not the Playerwindow at the bottom of the screen. You should have: Code:
<Pieces>Screen:IW_CharacterView</Pieces> | |||
#7
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quick question, what do you do if your a monk to fill out the window because where the spell bar normally is, its just blank for a monk.
Thanks if anyone knows. ~Seshen EDIT: I didn't really understand the previous explanation, so how it is exactly that you can get your correct character icon? No matter what I try all I get is necromancer. | ||
Last edited by Seshen; 05-26-2010 at 10:59 PM..
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#8
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Quote:
__________________
Kraddok - 49 Barbarian Shaman "almost max level"
Everquest Mysteries http://www.project1999.com/forums/sh...d.php?t=231587 | |||
#10
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the client is crashing now... hm...
__________________
Kraddok - 49 Barbarian Shaman "almost max level"
Everquest Mysteries http://www.project1999.com/forums/sh...d.php?t=231587 | ||
Last edited by utenan; 06-02-2010 at 08:03 PM..
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