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  #111  
Old 05-28-2012, 10:33 PM
swagdaddy swagdaddy is offline
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Originally Posted by Maze [You must be logged in to view images. Log in or Register.]
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you forgot to call him a swagdaddy to flatter him. now he'll never increase exp
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  #112  
Old 05-28-2012, 10:44 PM
Wolfgang Wolfgang is offline
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progression is my halfling foot up your ass
  #113  
Old 05-28-2012, 10:49 PM
swagdaddy swagdaddy is offline
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Originally Posted by Wolfgang [You must be logged in to view images. Log in or Register.]
progression is my halfling foot up your ass
dat hairy feet and leathery sole
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  #114  
Old 05-28-2012, 10:58 PM
hagard hagard is offline
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Originally Posted by Mornin3.0 [You must be logged in to view images. Log in or Register.]
What the bluebie retards dont quite grasp is all the people wanting an exp bonus dont want it for their own benefit.... we are all 50 already retards... dont need to level anymore.. I would be in all favor of classic exp if the box could hold a good pop but it obviously cant.. I wouldnt even be in favor of a perm exp bonus.. just something drastic over a few months to help boost pop..if it fails.. server already has failed..

This server has so much potential being wasted but fixes not being fixed and devs (giving the impression that they are) ignoring the server are killing it.

Kunark would do nothing but bring back people that are already 50 for a few weeks until they quit again.. not a long term solution..

Never once has a hard headed power hungry Dev asked the population their opinion and then acted in a timely accordance... tho i do GREATLY APPRECIATE the free server... the waste of potential disappoints..
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  #115  
Old 05-28-2012, 11:13 PM
Maze Maze is offline
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  #116  
Old 05-28-2012, 11:52 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Mornin3.0 [You must be logged in to view images. Log in or Register.]
What the bluebie retards dont quite grasp is all the people wanting an exp bonus dont want it for their own benefit.... we are all 50 already retards... dont need to level anymore.. I would be in all favor of classic exp if the box could hold a good pop but it obviously cant.. I wouldnt even be in favor of a perm exp bonus.. just something drastic over a few months to help boost pop..if it fails.. server already has failed..

This server has so much potential being wasted but fixes not being fixed and devs (giving the impression that they are) ignoring the server are killing it.

Kunark would do nothing but bring back people that are already 50 for a few weeks until they quit again.. not a long term solution..

Never once has a hard headed power hungry Dev asked the population their opinion and then acted in a timely accordance... tho i do GREATLY APPRECIATE the free server... the waste of potential disappoints..
A+ post
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  #117  
Old 05-29-2012, 12:17 AM
Toehammer Toehammer is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
lot of text lots of text lots of text When was pvp best on r99? When the general population were competing over dungeons (solb/lguk). more text
Some stuff you say makes sense, but everyone knows that the best PvP on the server was during the first two weeks... swagdaddy understands
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Originally Posted by swagdaddy [You must be logged in to view images. Log in or Register.]
When red99 first came out there was so much pvp I was ejaculating in my pants left and right. When I make a new char now it'll be a long time before I actually see pvp and it will also be a while before I get to that point.
I had never played EQ in PvP mode before Project 1999... pretty much only "PvP" games I ever played were Quake 2 CTF, Rainbow Six, Jedi Knight, etc back in junior high. But when EQ came out (Beta 1998) games changed for me. Inexplicable. Project 1999 reawakened that.

But then when Red99 hit, I thought, "holy shit this is completely different, and better!" The time for server success has come and gone. Guard assist, exploiting, and resists are the things that killed population. Server pop would still be >200 (maybe 300?) if guard assist was in plain and simple. The server's true chance for success has come and gone... a wipe 1-2 weeks in to fix things (guard assist, exploits, resists) but now it would just snuff the server out.

I love this server, and am depressed that more attention was not given by players during beta to ensure a stable fun community. Too many people were concerned about being secretive about exploits/other bugs so they could outlevel and "win" the server. The simple fact that people on here talk about "winning" an Everquest server shows that they are the reason the server, and they have "lost".

It is just realistic and depressing. Could wiping the server boost pop? No. Would exp boost pop? A little. Would Kunark? Temporarily. Could reopening a parallel server (guard assist, exploit free, better resists) with future merge increase population? I was convinced it would, but now am not so sure.

In my opinion, Nilbog is doing just the right thing... let server slowly pick up population or dwindle... a server's success is ultimately the players' responsibility. You want more people to play with, DO SOMETHING ABOUT IT. We screwed it up the moment nobody put in the time and effort to test these things during beta. I'll be riding the Red99 wave until the server goes down in a fiery death spiral!
Last edited by Toehammer; 05-29-2012 at 12:22 AM..
  #118  
Old 05-29-2012, 12:27 AM
swagdaddy swagdaddy is offline
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Quote:
Originally Posted by Maze [You must be logged in to view images. Log in or Register.]
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oh god yes
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  #119  
Old 05-29-2012, 12:37 AM
Aenor Aenor is offline
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"I don't get the hardcore pvpers who joined nihilum then complain about the lack of PVP..."

I don't get that FF hasn't logged on since you PvP'd successfully for a shot at Naggy then failed on it. Log on. Let's PvP.
  #120  
Old 05-29-2012, 01:22 AM
Arclyte Arclyte is offline
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excuse me
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