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#1
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![]() The origin of the Ranger joke thing was from classic. It comes down to their skill sets and skill caps which didn't give them place in the group that couldn't easily be filled better by other classes.
If you want melee dps, rangers certainly had the skills to have high dps. Dual-wield, double-atk, combined with high dexterity and something like double yakks made them dps machines. Big problem was that they were paper thin and didn't have any aggro or dmg mitigation. Their dodge / parry / riposte skills were laughably low capped and they were given taunt instead of evade. Anyone remember seeing this scenario... Mob gets ~40% *Ranger snare *quad proc - yak proc, quad proc, quad proc - yak proc *has aggro and starts to get chain stunned *Warrior presumably fails taunt and cleric's heal goes off on a dead body. *Everyone looks around wondering wtc just happened Results are either a) You have a ranger laced for dps, but you encounter the scenario above. Even if the ranger doesn't die he will take enough dmg in short duration to be a drain on the healers. b) You have a ranger along for snares / off heals but a Druid was 10x better. Edit: To the point above about taking hits as well as melee, they did okay. Certainly not as well as the plate classes or monks (due to skill caps). They took hits as well as rogues but rogues shouldn't have aggro for more than 5 seconds after a backstab. | ||
Last edited by messiah_b; 11-24-2009 at 09:59 AM..
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#2
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![]() Just did some googling to try and find a list for all classes of skill caps pre-kunark.
Didn't find much, but looking through the links a lot of changes have been made over the years. Probably someone at the safe house or steel warrior or something has it all in their heads or on a computer. But this server uses something. So maybe the devs could put up a skill cap list. Or we could ask people in game that have maxxed the skill what the cap is, and put it up on a thread. | ||
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#3
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![]() Here is one for mage
http://www.magecompendium.com/skill-cap-library.html There is one site that has them all that I based most of the skill cap levels on. But I can't find it. Will have to check my notes at home, someone can search the old forums as well, no access at work. The links should be there. | ||
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#4
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![]() Here are the skill caps for level 75 http://www.thesteelwarrior.org/forum...ad.php?t=15392
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#5
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![]() I think this one still has classic values for the pre-50 section. All of the levels at which the skills are attained I verified against a pre-kunark site.
http://www.eqthieves.com/class-ranger-skills.htm compare this to a monk's defensive skills http://www.eqthieves.com/class-monk-skills.htm Although maybe not. Rogue's did have evade didn't they? I don't see it on some skill lists. | ||
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#6
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![]() Bam, my search fu is strong.
http://www.eqthieves.com/class-ranger-skills.htm replace ranger with whatever class you are looking for. Some are wrong, but you can get a general idea looking at all of them. Since a few of my other fixes (Like ZEM's) were lost, I'm going to double check these over the weekend and make sure they all stuck. | ||
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#8
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![]() Evade = Hide. It's not a separate skill.
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#9
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![]() Quote:
http://www.tski.co.jp/baldio/patch/20000217a.html A new rogue-specific ability has been added to the "Hide" skill. It is called "Evade". This skill has the effect of lowering the amount that the targeted NPC hates the rogue, and has the potential of making the engaged NPC switch to another target (preferably a tank) within the rogue's group. It is essentially a "reverse taunt". This ability helps mitigate the negative effects of the rogue's exceedingly high damage-output potential. It also will in-turn help the rogue do even more damage as the NPC is much more likely to expose its back. It is engaged by targeting the NPC you wish to "Evade" and pressing the "Hide" button. As a note, you must not be in combat mode in order to use this ability. There was a reason that every rogue didnt tend use things like an SBD in 99', and that 12/22 dagger would be useless unless he wanted to commit suicide. It also is likely helping to raise the DPS of entire raids by stacking hate on tanks, assuming its in and working correctly. | |||
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