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NPC melee fix(ed?)
anyone got some reports back on how npc melee is now? for those of us at work and cant play tell tonight
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I'm curious as well but I'm stoked to see it was tweaked.
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If you are having issues with this tonight when you get home, post your log file combat snippets at the thread listed below
VVVVVVVVVV http://www.project1999.org/forums/showthread.php?t=1131 ^^^^^^^^^ Only post in this thread we are talking now if you are experiencing no problems & are pleased with the change or think mobs should hit a bit more frequently than they do post change. |
Well, as a level 17 monk I can now solo "risky" dark blue cons without having full life and mend up, so it seems to be working for me.
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now I wish I had /log on before the change so I could compare.
thanks for the info Aeo, and NotInventedHere that gives me hope. |
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a 50 ogre warrior, in "normal" gear vs a 37 zol gets taken to ~35-40% life. That same warrior gets owned by a BTG.
Before the change, that 50 warrior would be dead and the zol would be at roughly ~50% life. |
Yeah this is waaaay better Aeolwind. Definitely feeling more like live but not broken, but obviously haven't had a ton of time to test it (and I play a mage). But, a mob half my level actually missed me a few times, and a brown bear couldn't even hit me, which is nice.
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The change I made was fairly drastic and I have some tweak room still. I'm still looking for my old parses, I'd found conclusive information on hit rates way back when but I can't find them now. I'm betting they are on my old PC Cowboy2, but omg the noises it makes.
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