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#1
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![]() The change I made was fairly drastic and I have some tweak room still. I'm still looking for my old parses, I'd found conclusive information on hit rates way back when but I can't find them now. I'm betting they are on my old PC Cowboy2, but omg the noises it makes.
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#2
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#3
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![]() I hopped on and killed a dark blue con aviak in SK. I was full hp, the fight ended with me winning but having like 2% health left. I did not use Mend.
The fact that my monk could even solo 1 dark blue con means something has changed big time. Although I did not record one dodge or block during the fight, it does seem much better in that I don't get ROFLstomped every time I try to solo a dark blue.
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||
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#4
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![]() Thanks for being so vigilant on the issue, its really appreciated.
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#5
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![]() Quote:
I tried to look on the old boards for the post I made about it. Had some quotes from Abashi but the boards are not available. Way later they nerfed monk ac and block. We need to somehow unerf it. | |||
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#6
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The defensive skills not firing correctly has me puzzled. Rogean has more experience poking around, but the seem to fire for other classes, just not monk. | |||
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#7
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There are separate soft caps for plate, chain, leather and cloth and hence AC should only be calculated the same until a soft cap is hit, then it starts changing drastically. 900AC for example is way beyond all soft caps in classic. | |||
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#8
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Maybe if the wizards and mages would tank more, and get us a ton of parses, a better job could be done. Silly mages... Sometimes programming to be exactly like live is easy to say, but not always easy to do. Haynar | |||
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#9
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![]() Haven't had enought time to get significant parses, but from what I have seen, it looks pretty good overall. Hit rates seem to be pretty close to what i would expect on green through even con mobs without having all the avoidance skills yet. Higher con mobs might actually be missing more then they should right now.
Quote:
Just posting this to show that they aren't likely to get met anytime soon here anyway. Cloth..........= ~75 worn AC Leather......= ~100 worn AC Monk..........= ~120 worn AC Chain.........= ~200 worn AC Plate .........= ~300 worn AC I did find an interesting post from a pre PoP parse that was actually made by SOE when dealing with the monk nerf. It is obviously from the Luclin era and involved lvl 51's and lvl 60's fighting mobs 3 to 4 levels lower, but you might find some use from it. http://www.thesteelwarrior.org/forum...ight=monk+nerf Class War Pal Mnk Level 51 51 51 Raw Item AC 184 181 107 Agility 157 144 169 Dodge 3.4% 3.1% 4.4% Block 0 % 0% 10.2% Riposte 4.4% 3.9% 4.1% Parry 5.2% 4.6% 0% Skill Evasion 12.9% 11.5% 18.7% Hit Rate 61.2% 61.3% 58.2% Avg Hit 72.6 72.9 74.6 % Hits for Max 10.2% 10.5% 11.5% Avg Dmg / Round 59.7 61.1 54.5 DPS 28.2 28.8 25.7 Class War Pal Mnk Level 60 60 60 Raw Item AC 296 281 163 Agility 177 152 187 Dodge 4.3% 3.9% 4.9% Block 0 % 0% 11.4% Riposte 4.8% 4.3% 4.5% Parry 5.8% 5.2% 0% Skill Evasion 14.9% 13.4% 20.8% Hit Rate 59.4% 59.7% 59.3% Avg Hit 107.3 109.9 113.6 % Hits for Max 10.4% 11.7% 13.6% Avg Dmg / Round 87.4 91.7 86.1 DPS 50.8 53.3 50 | |||
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#10
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![]() Quote:
Monks have a different AC multiplier and cap than other classes also block should work much more frequently than it currently does. I'll see if I can find the abashi comments. | |||
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