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#81
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I played nearly my whole live career on TZ and loved it. We PvPed for fun and for rights to spawns. On Red99 however, it seems like theer are just a ton of people who want to grief everyone else off the server. I'm not sure where the appeal comes for attacking a naked person on a CR. The ruleset is also not very appealing and just seems to promote griefing.
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#82
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Oh, and I agree with you. Red99 and EverQuest PvP at it's finest are two very different things. | |||
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#83
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![]() ill agree, the lack of hard coded teams really sucks but red99 is all we got atm. the server can be a harsh place for new players who dont actively seek a guild/friends. however once you start rollin with a crew or have a guild to back you up its not so bad.
tldr make friends, join guild, dont take pvp personal | ||
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#84
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![]() We used to abuse the level limitation hard. My guild on Sullon was FoH and we always made sure we had clerics that were well below the level of our main force on hand so that they couldn't be attacked unless the other guys brought a bunch of lowbies with them, too. It sucks to be fighting someone and they have a cleric out of PvP range casting complete heals and you can't do anything about it.
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Last edited by Torrinn; 05-23-2012 at 01:10 PM..
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#85
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![]() One thing that would have balanced the teams on Sullon would have been to give the 'light' races good and neutral deities that approved of the use of necromancy. Then you could have Erudite, Human, and Gnome necros/sk's on the good and neutral teams. Maybe something like that could be added to red 99.
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#86
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#87
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Also, my point in making the teams "fair" was for raiding. Necros were a big raid advantage because of summon corpse. Evil team had a big advantage because of that, although the pvp aspect was an issue too. Just as having "good" necros and sk's, there could be "evil" druids (human agnostic maybe?) and "evil" paladins. | |||
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#88
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![]() Well, since the population on SZ was overwhelmingly evil, it made many players take the path of least resistance. Any dead fish can go with the current. Being good on SZ was about as rough as it gets, most good team had an iron will and a sense of grim determination. Many others copped out and switched teams. Either way, it was a good time and certainly made me learn how to PVP quickly.
That being said, I like the idea of a no-teams PVP server. It would be more realistic. I say I like the idea because I admit I have not experienced it. I am sure there would be social reject bottom feeders, but possibly self policing would keep that down. The problem with PVP servers is you are always going to find those people who kick dogs for enjoyment and pull the wings off flies. These people are the ones who generally prey on people new to the server because they are bullies at heart. Dust yourself off, get up and get back to what you were doing. Although this will always happen to some degree, such people quickly find themselves shunned and eventually wander off the game to go spit in old ladies faces and giggle with their friends about it. The rest are generally solid human beings. It is a red server, it's EQ with the safety off. A thin skin and a tendency to be a sore loser will send you back to blue in minutes. This is not because red servers are all jerks, but because some people are not accustomed to getting back on a horse they fall off of. -Brimacombe | ||
Last edited by Brimacombe; 05-23-2012 at 02:33 PM..
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#89
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![]() If Red99 were the last game on Earth, I still wouldn't play. I dislike PVP in general and find it completely antithematic and abhorrent in EQ.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#90
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Are you scared of humingbirds and think chocolate is the devils food? | |||
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