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#1
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I have had my disagreements with some decisions since the changes seemed needless and introduced problems which were later admitted to by Verant/SOE on live and fixed (racial / class XP penalties for example). In the end though, I do realize that these changes are in line with the clearly stated vision for the server and grudgingly accept that the change is here to stay. Perhaps someone will make a classic style EQ server with the fixes and enhancements and changes to fit his or her vision of how EQ classic should have been but it's not going to be on P1999.
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | |||
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#2
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The only way to recreate what Everquest was actually like back then is to have content that is constantly changing so that players need to continuously figure out how to beat it. It's great to be able to load into p1999 and see the game as it was back then, and bring back those memories, but it's not at all the same game. Hence, why people tend to stop playing p1999 relatively quickly. For EVER-QUEST to actually exist, players need to be doing exactly that. What people love is the Everquest World. All of the different locations, the creatures, the danger, the sounds/music, the spell effects, the sense of individuality between characters, and the idea of taking part in this living game environment where you are constantly doing something new and/or achieving an exciting goal. The elements of "exciting" and "unpredictable" are lost when nothing ever changes or is at stake, though. It all just becomes routine and then the magic is gone. I'm very sure that nearly everyone who has played on this server would enjoy it a lot more if the Everquest World was preserved, but some of the functionality was changed so that people are getting an experience which is much closer to what the classic Everquest experience was really like (and what it was always intended to be by the people who made the game). It would be VERY easy to add a decent amount of unpredictability into the high-end game to make it so that raiding the Planes and Dragons and those big encounters are actually a constant challenge, not just a matter of getting there first with as many people as possible. All you have to do is make the creatures in those areas spawn with a random selection of varying capabilities every time and also make them more powerful based upon the number of people in the immediate area (which could/should include additional monsters spawning into the fight). If these big fights were actually a different experience every time, if they were actually EPIC and didn't get easier (or at least not much easier) by simply adding in as many players as possible to the encounter, then we would have a far more interesting and engaging game to play. That's how Everquest actually was back then. People didn't understand how to pull certain areas or how to beat certain monsters. It was a challenge and an adventure. p1999 desperately needs this in order for the real classic Everquest experience to come alive again. Guilds would frequently be getting wiped by these epic encounters and then the next guild in line would get the chance to try and succeed. Again, this would not be a hard thing to code into the game and it wouldn't require any maintenance. It would be the perfect place to start with regards to giving the game the dynamic quality it NEEDS.
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#3
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#4
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Look at The Hidden Forest. Hell even look at EZ, as disgusting a server as I think EZ is, it still caters to some peoples' needs and has a good population. I respect that. EDIT: You are right though that it probably won't work here. Because this server isn't meant to be custom.
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#6
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#7
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However, in regards to tactics and their execution, it's kind of hard to compare Classic EQ as it was then to P99 as it is now. Considering we have 13 years of knowledge and experience and the websites/databases to back it up now that we did not have back then.
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#8
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