Quote:
Originally Posted by Goraith
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They ran in classic but not before their health was reduced to the point where the speed was reduced
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As I recall, it the run threshold for XP giving mobs was just above the point where they would start slowing down, so it depended on how far you knocked 'em under when you triggered the run behavior. If you just got a mob down to run health you were SOL in a dungeon if it wasn't already snared, especially if the mob was SoWd.
Soloing a Paladin in LGuk on live I had to fight sword and board despite the inferior DPS so that if root broke at a bad moment I could instantly bash for a stun to buy time to recast root.
Greens ran early and often and ignored the presence of allies, as they do here now.
The only complaint I have is xp-giving social mobs fleeing despite having allies in the fight (I'm looking at SolA goblins), which I do not recall happening on live.