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#11
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Quote:
As I recall, there was some such problem when the mob is chasing the player, which is why player hitboxes are ridiculously big from behind (the mob can hit you from liike 20 yards away). What I am suggesting is that a smaller adjustment be made to mob hitboxes, so they can be hit more reliably. This problem was not so terribly evident before this, because chasing mobs fleeing at nearly full speed was an uncommon event. It is now a common event. I'm asking the devs to recognize this or refute it, and take reasonable steps wP.hen they get the chance to do so. (Incindentally, I did not file a bug report straight away because I wanted to get the input of other players. Also I want to give the devs a chance to say, "as designed", though I hope they will throw us at least a small bone on this.)
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Last edited by mwatt; 04-24-2012 at 12:55 AM..
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#12
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you should try strafing and hitting it..makes the hit box a bit bigger
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don't sweat the tekniq | ||
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#13
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@tekniq:
Thank you for the suggestion, I'll try that. If this is reasonably doable when the mob is running at it's fastest, then it might help. @ZEROSUM: When I do as you suggest I get a "you cannot see your target" message, most of the time, until perhaps near the end of a mob's run, when it has slowed down. To both of you: Regardless, would you not agree that a slightly larger hitbox would be a welcome change that would enhance play without dumbing it down?
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#14
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I would.
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The Ancient Ranger
Awake again. | ||
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