Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 04-24-2012, 12:51 AM
mwatt mwatt is offline
Fire Giant


Join Date: Dec 2010
Posts: 569
Default

Quote:
Originally Posted by seaweedpimpz [You must be logged in to view images. Log in or Register.]
(mob)
- -(you)
The point is seaweedpimpz, that when I am chasing the mob and in that position, I very often get a "you can't see your target" message. If just a little bit back from that, I often get a "you are too far away" message. It seems that the hitbox requirements for MOBs have very narrow tolerances. I believe this is exacerbated when you are chasing the mob. There is some unavoidable lag between client and server reporting which I believe is overcome through some predictive coding. My hypothesis is that the combination of the chase, the small hitbox and the server-client transmission lag results in more than the number of such messages that is reasonable.

As I recall, there was some such problem when the mob is chasing the player, which is why player hitboxes are ridiculously big from behind (the mob can hit you from liike 20 yards away). What I am suggesting is that a smaller adjustment be made to mob hitboxes, so they can be hit more reliably. This problem was not so terribly evident before this, because chasing mobs fleeing at nearly full speed was an uncommon event. It is now a common event. I'm asking the devs to recognize this or refute it, and take reasonable steps wP.hen they get the chance to do so.

(Incindentally, I did not file a bug report straight away because I wanted to get the input of other players. Also I want to give the devs a chance to say, "as designed", though I hope they will throw us at least a small bone on this.)
__________________
~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
Last edited by mwatt; 04-24-2012 at 12:55 AM..
  #12  
Old 04-24-2012, 12:58 AM
tekniq tekniq is offline
Fire Giant

tekniq's Avatar

Join Date: Mar 2011
Posts: 780
Default

you should try strafing and hitting it..makes the hit box a bit bigger
__________________
don't sweat the tekniq
  #13  
Old 04-24-2012, 03:27 PM
mwatt mwatt is offline
Fire Giant


Join Date: Dec 2010
Posts: 569
Default

@tekniq:
Thank you for the suggestion, I'll try that. If this is reasonably doable when the mob is running at it's fastest, then it might help.

@ZEROSUM:
When I do as you suggest I get a "you cannot see your target" message, most of the time, until perhaps near the end of a mob's run, when it has slowed down.

To both of you: Regardless, would you not agree that a slightly larger hitbox would be a welcome change that would enhance play without dumbing it down?
__________________
~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
  #14  
Old 04-24-2012, 04:06 PM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

I would.
__________________
The Ancient Ranger
Awake again.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:18 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.