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#1
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Also I am sure some enterprising necros will see that this change can lead to some fun soloing adventures - try and nerf something classic = create MORE 'unintended problems' by use of game mechanics... gratz. and fyi we can still pull mobs from one side of the zone to the other with no adds.... this just changes how a few of those pulls are done.
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OG Moustache, respect... Xadion Von'Darkborn - Shadow Knight Cory Von'Darkborn - Ranger Brezner Von'Darkborn - Bard Watermelons Siliconmelons - Corpse/Shaman | |||
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#2
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![]() Next fix request to correct the "FTE" mess.... raid mobs shout who joins the hate list first after previously being in seek mode! Imagine a world where GMs don't have to intervene to determine FTE.... the mob does it for them and everyone there witnesses it so there's no more "confusion"!
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#3
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I fully support the idea of a classic server. But there are some things that are just so gamebreaking from a balance standpoint that I think they need to be fixed. There is absolutely no doubt in my mind that if Brad McQuaid saw an SK COH pull, it would be nerfed the very next patch. Remember, Verant didn't even like FD splitting period, let alone FD split + pull anywhere in the zone. If it helps you any, I think Enchanter charm is maybe 25% weaker than it was on live, and it should be, because its still pretty OP and before it was just ridiculous. | |||
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#4
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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Last edited by arsenalpow; 04-22-2012 at 03:08 PM..
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#5
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Lickum 51 Troll Shaman
Goldteeth Redshoes 54 Erudite Enchanter Darkrush 51 Dark Elf Necromancer Powerful 51 Iksar Monk | |||
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