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#122
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Jakkt - Human Monk
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#123
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Quote:
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#124
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Quote:
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After Lethdar binding near CT and throwing herself at it for several levels just to grief a raid, nothing suprises me anymore. | ||||
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#125
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Let me put this in perspective for everyone.
There are 51 players online currently, at 8:30pm on a Friday evening. There are 76 zones in classic Everquest. So 2 players for every 3 zones, or an average of 0.67 players per zone. Let's guess that if you are level 30, there are 15 other players online in range of you. That is one player for every five zones that you can either fight or potentially group with. One. Anyone who says this is fine or classic is out of their mind. | ||
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Last edited by SearyxTZ; 04-21-2012 at 12:48 AM..
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#126
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#127
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When we all reminisce about the finer points of everquest, it being hard was probably your first thing to come to mind. All these new games coming out are just far too easy to level up in and because of that the late game population is lackluster, 50% retards 25% people who log on 30 minutes a week and 25% hardcore.
With everquest I would venture to say on a pvp server 90% of the people at max level were hardcore, or damn close to it. That's why most of us love EQ pvp. The experience buff for low levels basically deleted any 1-25 level pvp, people just don't stay at that level long unless they're horrible at the game or rolled a warrior with no friends. No impact as of now on the level 42+ pvp because of that change, but come kunark if you put a flat exp bonus in and 50-60 isn't grueling.. the vision could be lost altogether for this server. Keep EQ experience as it was and should have been in EQ, I say do away with the exp bonus we have now, but that probably won't happen. I emplore you Rogean do not increase it further. | ||
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#128
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Whatever changes are made, I think they should be announced well beforehand so that people can post about it on various forums and generate excitement about the server. Have a bunch of players roll on the server at once (not one person every week, but lots of people at the same time). I know this is a lot to ask but I think this is the best way to promote the server.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#129
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Best way to a healthy server is to fix known bugs (by bugs i mean real bugs, not fake ones like exp changes or ooc or yt...) This server needs to be the same vision as blue 99 only with pvp flicked on and balanced. Kunark will bring back a ton of people who are just plain tired of classic, need to catch this server up with Blue as fast as possible without ruining immersion.
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#130
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The experience buff made it easier for players to reach actual pvp (42+). I do not see how you can knock that change. It pushed players into 25-50 instead of spreading them farther apart. I should not have to convince anyone why a server with < 200 players cannot support an active low or mid level scene. If you can do basic math it should be easy to grasp. | |||
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