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  #121  
Old 04-20-2012, 11:33 PM
Rydar Rydar is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
What classes can bind themselves in raid zones and also inflict a "nasty bite" while oom? Please elaborate.

Dark Elf SK
  #122  
Old 04-20-2012, 11:34 PM
Hovis Hovis is offline
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Quote:
Originally Posted by hijinks
If you want to solve pop problems, release Kunark.. accelerate the timeline, the time-line was 'supposed' to be accelerated, seems slower than DIRT.

Bottom line.. Classic is ASS boring, Kunark was literally like EQ 2.0-- there is a limited amount of people in the WORLD that would even consider playing a 12 old pvp emu box, the majority of those people are on blue.. If I was playing on blue, I would be so ass bored of sharing spawns and waiting for my turn on the calendar and not being able to attack anybody that I would def try Red, but why try Red when it's in the stone ages?

People need to stop bitching about the pop, Kunark will fix the pop.. and you can quote me on this when Kunark is released and our pop is over 200 steady again.
Me rikey kunark
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  #123  
Old 04-20-2012, 11:35 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Rydar [You must be logged in to view images. Log in or Register.]
Dark Elf SK
They bind themselves using that item from Befallen I guess? I really think this is a non issue, there aren't a lot of Dark Elf SK's on this server and even if there were, I don't think binding should be disabled in raid zones because of one possible class/race combination that might bind rush in a way that no one has ever reported having problems with on this server so far.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #124  
Old 04-20-2012, 11:41 PM
Rydar Rydar is offline
Kobold


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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
They bind themselves using that item from Befallen I guess? I really think this is a non issue, there aren't a lot of Dark Elf SK's on this server and even if there were, I don't think binding should be disabled in raid zones because of one possible class/race combination that might bind rush in a way that no one has ever reported having problems with on this server so far.
well just playing devils advocate to this:

Quote:
Thank you for at least trying to argue against binding in raid zones. So far no one else has even tried to give an argument for how binding in raid zones solves any problems that respawning oom doesn't solve better

After Lethdar binding near CT and throwing herself at it for several levels just to grief a raid, nothing suprises me anymore.
  #125  
Old 04-20-2012, 11:44 PM
SearyxTZ SearyxTZ is offline
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Let me put this in perspective for everyone.

There are 51 players online currently, at 8:30pm on a Friday evening.

There are 76 zones in classic Everquest.

So 2 players for every 3 zones, or an average of 0.67 players per zone.

Let's guess that if you are level 30, there are 15 other players online in range of you. That is one player for every five zones that you can either fight or potentially group with. One.



Anyone who says this is fine or classic is out of their mind.
Last edited by SearyxTZ; 04-21-2012 at 12:48 AM..
  #126  
Old 04-20-2012, 11:46 PM
hagard hagard is offline
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Quote:
Originally Posted by Crenshinabon [You must be logged in to view images. Log in or Register.]
lol lvl 18 complaining about xp wants YT.
srsly now... make a friend and group or something.
Global ooc will help you with that.
What's my level have to do with me wanting yt?
  #127  
Old 04-20-2012, 11:52 PM
Rallyd Rallyd is offline
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When we all reminisce about the finer points of everquest, it being hard was probably your first thing to come to mind. All these new games coming out are just far too easy to level up in and because of that the late game population is lackluster, 50% retards 25% people who log on 30 minutes a week and 25% hardcore.

With everquest I would venture to say on a pvp server 90% of the people at max level were hardcore, or damn close to it. That's why most of us love EQ pvp. The experience buff for low levels basically deleted any 1-25 level pvp, people just don't stay at that level long unless they're horrible at the game or rolled a warrior with no friends.

No impact as of now on the level 42+ pvp because of that change, but come kunark if you put a flat exp bonus in and 50-60 isn't grueling.. the vision could be lost altogether for this server. Keep EQ experience as it was and should have been in EQ, I say do away with the exp bonus we have now, but that probably won't happen. I emplore you Rogean do not increase it further.
  #128  
Old 04-20-2012, 11:58 PM
Lazortag Lazortag is offline
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Whatever changes are made, I think they should be announced well beforehand so that people can post about it on various forums and generate excitement about the server. Have a bunch of players roll on the server at once (not one person every week, but lots of people at the same time). I know this is a lot to ask but I think this is the best way to promote the server.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #129  
Old 04-21-2012, 12:15 AM
Rallyd Rallyd is offline
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Best way to a healthy server is to fix known bugs (by bugs i mean real bugs, not fake ones like exp changes or ooc or yt...) This server needs to be the same vision as blue 99 only with pvp flicked on and balanced. Kunark will bring back a ton of people who are just plain tired of classic, need to catch this server up with Blue as fast as possible without ruining immersion.
  #130  
Old 04-21-2012, 12:47 AM
SearyxTZ SearyxTZ is offline
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Quote:
The experience buff for low levels basically deleted any 1-25 level pvp, people just don't stay at that level long unless they're horrible at the game or rolled a warrior with no friends.
1-25 pvp disappeared after the first month of this server.

The experience buff made it easier for players to reach actual pvp (42+).

I do not see how you can knock that change. It pushed players into 25-50 instead of spreading them farther apart.



I should not have to convince anyone why a server with < 200 players cannot support an active low or mid level scene. If you can do basic math it should be easy to grasp.
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