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#61
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#62
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![]() new content ftw imo crack on with a unlock to match blue. if you make it they will come.
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#63
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I'd echo the PVP CHAMP Gloinz. Global channels will improve the overall experience for everyone. Giving it a level restriction is probably smart as it will make it difficult to troll (and by "troll" I mean actually troll, not trash talk) with the fear of having a leveled character account banned/suspended. Bottom line is that this server desperately needs the social/trading aspect it currently lacks, and this will accomplish that. I like YT and think it stimulates PvP activity with very little downside, but it is not a make or break feature. I really really would like to see resists mirror classic, and I think most remaining players here agree. With the length of the average EQ PvP encounter and the spammability of root/snare, it's just too much right now and seems to dumb down the classic pvp we remember (that was 99% positioning/environment/skill) into assist training onto the root spammed target. And the wrong classes being shafted in 1v1 situations. Think rogues were horrible back in 1999 on red? They're even worse here. EXP rate: my concern isn't the rate (which is tolerable) so much as it is the existence of mid/low level player interaction. If the 1-42 Red99 playthrough has little to no player interaction or real pvp because of too many zones for too few players spread across too many levels, then that's gonna suck. That's the biggest reason I stopped logging in. Ideally, the population rises and that problem fixes itself, but that's a utopia we may never see. I am strongly in favor of pushing the curve into a tighter level range (40-50). Not an increase -- just dumping more of the load into a smaller level range, so that players are more condensed and actually run into other people / pvp. I don't care if level 41 takes twenty hours - if I can pvp on the regular and fight over important items/zones while I level, that's all I want to do anyway. That's what people came here to do, right? There's my two cents. The population has a long climb up. I hope it starts moving in the right direction. | |||
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#64
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![]() Removing bind from Sol B / PoF / PoH / Perma would prolly be a good idea.
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#65
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#66
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Gloinz and others have brought up a great point - PvP exp loss discourages people who only want to PvP, once they've reached the appropriate level of their choice, from doing just that. If it was possible... PvP exp gain, but only to recoup for the possible exp lost in PvP, and not actual further gain??? So a person could keep PvPing and as long as they are good, they'll keep their level, but not be able to gain further exp/levels in PvP. | |||
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#68
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![]() Also, I noticed that a lot of you feel that bind rushing and not obeying LnS is valid and cool tactic.
On VZ this was a player community decided no-no! If you bind rushed or just didn't LnS from the zone, then you would get corpse camped and/or bind camped, I.e Iggles Treatment - which the GMS allowed! IMO Raid encounters shouldn't be poop socked - the contending guilds should have a battle, where those who die (all sides) STAY OUT of the zone until the losing guild(s) concede zone control. The guild with zone control would then allow the conceding guild(s) to LnS and move in to kill the raid target. Bind rushing, binding in the raid zone, and being all out poor sports to the GvG battle was definitely not welcome on VZ. I guess the reason it isn't like this here is because either reputation doesn't matter or the majority are pixel greedy bluebies. | ||
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#69
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#70
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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