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  #61  
Old 04-20-2012, 04:40 PM
Arillious Arillious is offline
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Quote:
Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
Global OOC going in with next patch (Level 10+)---- big bonus, especially for leveling

No @ YT --- sadface

There's already an XP Bonus---- Not big enough. I want to slay girlymen and in order to do so I lose my rights to 100% of the available groups (especially with the server pop as low as it is) at my level which means im solo leveling a paladin which takes oh 300 years or so to reach 50. I understand i could be like everyone else and make a druid but gotta keep it real as a dwarf naw mean. People want to PvP we want to have battles like the smedy beta pvp video, and there is virtually no pvp until 42+ so increasing the exp bonus will allow all classes to reach it. cut down the number of large rats required to reach 50 for the greatest good

will discuss hybrid penalty--- people would still roll warriors without crushing us noble paladins chance of getting a group, no reason to hinder a class that isn't significantly better than other classes in pvp.

will see about fixing mana on pvp death ---- this is a no brainer and will help stop zerg rushing

I like the no binding in FFA zones --- me too

exp loss on pvp death --- no reason to change it, maybe even increasing it slightly if exp bonus is upp'ed


pvp champ's 2 cents
Stopped reading at this post, I agree with gloinz on all accounts.
  #62  
Old 04-20-2012, 04:54 PM
Nother Nother is offline
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new content ftw imo crack on with a unlock to match blue. if you make it they will come.
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  #63  
Old 04-20-2012, 04:56 PM
SearyxTZ SearyxTZ is offline
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Quote:
Originally Posted by Rogean
Global OOC going in with next patch (Level 10+), No @ YT, There's already an XP Bonus, will discuss hybrid penalty, will see about fixing mana on pvp death, I like the no binding in FFA zones - will ask nilbog his opinion, resist system is null, and we have more content being released on patch too.

no exp loss on pvp death: You guys can discuss that. It is currently serving multiple purposes of providing atleast something to deter people from bind rushing / kamikazing against odds, as well as giving people a reason to continue EXP Groups at 50. Toss out opinions though.
Good to see you post here about this.

I'd echo the PVP CHAMP Gloinz.

Global channels will improve the overall experience for everyone. Giving it a level restriction is probably smart as it will make it difficult to troll (and by "troll" I mean actually troll, not trash talk) with the fear of having a leveled character account banned/suspended. Bottom line is that this server desperately needs the social/trading aspect it currently lacks, and this will accomplish that.

I like YT and think it stimulates PvP activity with very little downside, but it is not a make or break feature.

I really really would like to see resists mirror classic, and I think most remaining players here agree. With the length of the average EQ PvP encounter and the spammability of root/snare, it's just too much right now and seems to dumb down the classic pvp we remember (that was 99% positioning/environment/skill) into assist training onto the root spammed target. And the wrong classes being shafted in 1v1 situations. Think rogues were horrible back in 1999 on red? They're even worse here.

EXP rate: my concern isn't the rate (which is tolerable) so much as it is the existence of mid/low level player interaction. If the 1-42 Red99 playthrough has little to no player interaction or real pvp because of too many zones for too few players spread across too many levels, then that's gonna suck. That's the biggest reason I stopped logging in. Ideally, the population rises and that problem fixes itself, but that's a utopia we may never see. I am strongly in favor of pushing the curve into a tighter level range (40-50). Not an increase -- just dumping more of the load into a smaller level range, so that players are more condensed and actually run into other people / pvp. I don't care if level 41 takes twenty hours - if I can pvp on the regular and fight over important items/zones while I level, that's all I want to do anyway. That's what people came here to do, right?

There's my two cents.

The population has a long climb up. I hope it starts moving in the right direction.
  #64  
Old 04-20-2012, 05:00 PM
Angkar Angkar is offline
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Removing bind from Sol B / PoF / PoH / Perma would prolly be a good idea.
  #65  
Old 04-20-2012, 05:05 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Angkar [You must be logged in to view images. Log in or Register.]
Removing bind from Sol B / PoF / PoH / Perma would prolly be a good idea.
In classic Hate already has binding removed. Fear should probably have it disabled. There's no reason to remove it for other zones.
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  #66  
Old 04-20-2012, 05:12 PM
STRAY STRAY is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Can someone please give me a good argument against being allowed to bind in raid zones? If you respawn oom why would you need to disable binding in raid zones, when only casters can bind in raid zones?
Smells like "no no LnS from raid zone" bluebie pixel greed to meeeeee.

Gloinz and others have brought up a great point - PvP exp loss discourages people who only want to PvP, once they've reached the appropriate level of their choice, from doing just that.

If it was possible... PvP exp gain, but only to recoup for the possible exp lost in PvP, and not actual further gain??? So a person could keep PvPing and as long as they are good, they'll keep their level, but not be able to gain further exp/levels in PvP.
  #67  
Old 04-20-2012, 05:21 PM
Mornin3.0 Mornin3.0 is offline
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Quote:
Originally Posted by Teeroyoyort [You must be logged in to view images. Log in or Register.]
Lamort's 50 deaths in plane of fear starting CT DT cycle was pretty awesome!
that was lethdar.. dont give lamort so much credit
  #68  
Old 04-20-2012, 05:22 PM
STRAY STRAY is offline
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Also, I noticed that a lot of you feel that bind rushing and not obeying LnS is valid and cool tactic.

On VZ this was a player community decided no-no! If you bind rushed or just didn't LnS from the zone, then you would get corpse camped and/or bind camped, I.e Iggles Treatment - which the GMS allowed!

IMO Raid encounters shouldn't be poop socked - the contending guilds should have a battle, where those who die (all sides) STAY OUT of the zone until the losing guild(s) concede zone control. The guild with zone control would then allow the conceding guild(s) to LnS and move in to kill the raid target.

Bind rushing, binding in the raid zone, and being all out poor sports to the GvG battle was definitely not welcome on VZ.

I guess the reason it isn't like this here is because either reputation doesn't matter or the majority are pixel greedy bluebies.
  #69  
Old 04-20-2012, 05:35 PM
taakyn taakyn is offline
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Quote:
Originally Posted by heartbrand
Kunark before other fixes will be the nail in the coffin
  #70  
Old 04-20-2012, 05:35 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by STRAY [You must be logged in to view images. Log in or Register.]
Bind rushing, binding in the raid zone, and being all out poor sports to the GvG battle was definitely not welcome on VZ.
Right, but on VZ you also respawned oom when you died to pvp. How exactly would it help you to bind rush naked without any mana, even if you're bound in the same zone?
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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