Quote:
Originally Posted by Yoite
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until you get lvl 20 you will notice your skills are label Awful and Feeble etc, once you get 100+ in a skill does it change to Master. At lvl 20 you will start to not suck with melee but even then its still bad, but once you get into your 40s you're hitting pretty often. I lvled a war up to 45 on this server.
i guess what im saying is all yall low lvls saying i miss a lot, its b/c you're low lvl and low lvls miss a lot. even if the mobs dont...ya i know its not very fair, but that's eq. the mobs pwn.
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Yes, but thats not how it was in live... In live the mobs defenses seemed to scale better to the actual level of the attacker, and your ability to hit them INCREASED as you leveled up. I know this because I pretty much solo'd a warrior all the way up into the mid 20's before I had a good enough weapon and gear to where people would let me tank for them. No one wanted to let a regularly geared warrior tank at first. It was annoying to say the least... The issue here, is that the skills do not scale correctly with the difficulty of the mobs. Yes, it may work fine at level 40+, however, it does not work fine for levels 1-40. I dont know how the server calculates hits/misses so I really dont have a perfect fix that is guaranteed to work for it just a suggestion. Im just pointing out that there IS a problem.
Look at it from this perspective.. Say the base miss rate actually is 35%... modified, by mob's skill in defense+ac vs the attackers offense+weaponskill/2 + Atk.
A level 5 gnoll should have a defense skill of 30, and lets say an ac of 100. If we take a level 5 warrior, with an offense of 30, and a weapon skill of 30, add em, and divide by 2, we get 30. Add in the ATK of 100 (or whatever due to gear), and you come up with an even value between the two. Which means that warrior should have a base miss rate of 35%, which it actually is..
Now, take that same level 5 gnoll, and attack it with a level 12 warrior with an offense of 65, and weapon skill of 65, for a TV of 65 Lets say the ATK is now 200. The warriors base skill, is 35 points higher than the defense of the gnoll, and the ATK is 100 points higher... Why does it still take just as long to kill the gnoll if the current system isnt broken? Even if you cut the values in half, you should still have atleast a 17% bonus to hit the gnoll due to level, which would make your base miss rate 18%, and since I cant say for sure what the ATK vs AC value does, (Perhaps it affects how often you get a "full damage" hit), you should not only be missing ALOT less, but doing more full damage hits...
This still means that even with max skills, fighting a mob your own level, your still going to miss 35% of the time, but it definatley would fix the problem of getting your ass handed to you by a lt.blue or green mob because you cant friggin hit it on a regular basis, and when you do, your only doing a couple points of damage.