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#41
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#42
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Any inevitably I may agree with your points in the "Everquest Classic" era, it simply doesnt work on a server where as you have 90% of the server are douchebags and unwilling to welcome new players and present a positive growth for the community.... That leaves us with 10% tops of an already low community base of sub 100 players to try and bring new players to the server people want to relive. So, based on that knowledge alone lazor, I realise you are a strong proponent of "Classic Era" leveling grinding etc.... but it simply doesnt fit into this current timeframe of gaming... Does this mean we cater to the new players and bump the the experience 1000 times?? No, but we should try and put something in place to attract new players whom dont want to play the cookie cutter "solo" class, and try diversity for a change. Who knows maybe a newbie vendor in each city with newbie starting equipment (not too overpowered of course) but something to give them an incentive and or make the leveling grind alittle more attractive.
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#43
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The lack of players and slower low levels are actually preventing low level PvP from my perspective. You choose to either PvP with the only person you've run into who you could potentially group with, or to group with him and get exp. This is a perfect example why low level PvP isnt variable for a decent amount of players ESPECIALLY any melee. Anyone arguing that an experience boost isn't need is probably already level 50 on this server with a ton of friends who can help out his freshly rolled alt. Keeping low level experience the way it is is only crippling the new players rather than ones who are already here. If you already have your 50 chances are you've twinked out your alt and have a friend power leveling him. So the lack of player base and exp is easily made up for through that. | |||
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#44
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❤ Z A R A H ❤
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#45
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Server needs updates, fixes and content, not faster exp. That is the only thing that will "make it better" and "increase the population." Its not rocket science, and at this point I only believe the people asking for faster exp are the same old trolls, not people who love classic EQ and came here looking to play it.
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#47
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If you came here to PvP, you will just be disappointed that all you actually get is a 200+ hour grinding up to 42 by yourself prerequisite.
I've spent 100+ hours playing up to 33 and maybe 2 hours of that pvping (not for lack of willingness - there just aren't enough players). On VZTZ this was why the XP rate was accelerated while the itemization treadmill was left untouched. It kept players within range of eachother. | ||
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Last edited by SearyxTZ; 04-05-2012 at 03:11 PM..
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#48
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you sound like harrison here ^^ please understand that we know exp was already increased. what we are saying is that exp in its current state needs to be raised if this server has any chance of survival.
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#49
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more content would prolly kill this server at this point
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#50
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