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  #41  
Old 04-05-2012, 12:36 PM
hagard hagard is offline
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Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
so what about somenoe who wants to start here as a melee? tey still stuck soloing
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Originally Posted by Tippett [You must be logged in to view images. Log in or Register.]
Exactly that's why they are fucked when there is only 3 other people on the server in their level range on the entire server pre-40.
Melee are shafted, not to mention resists being fucked
  #42  
Old 04-05-2012, 01:26 PM
Kringe Kringe is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Are you suggesting we give them pets? This is a classic server, non-solo classes are still going to be shitty soloers.
You do realise that most of your points are very valid and would follow suit with Classic everquest during its orginal era, however with WoW, and the shitty mmos following suit, the entire gaming community has now changed.... Let me elaborate. Basically everyone wants to do less level grinding and more so end game content, and unless you have a population to support so, or a guild already high end and willing to twink/powerlevel you... Any newcomers are going quit or either play a caster/soloing class...
Any inevitably I may agree with your points in the "Everquest Classic" era, it simply doesnt work on a server where as you have 90% of the server are douchebags and unwilling to welcome new players and present a positive growth for the community.... That leaves us with 10% tops of an already low community base of sub 100 players to try and bring new players to the server people want to relive.

So, based on that knowledge alone lazor, I realise you are a strong proponent of "Classic Era" leveling grinding etc.... but it simply doesnt fit into this current timeframe of gaming... Does this mean we cater to the new players and bump the the experience 1000 times?? No, but we should try and put something in place to attract new players whom dont want to play the cookie cutter "solo" class, and try diversity for a change.


Who knows maybe a newbie vendor in each city with newbie starting equipment (not too overpowered of course) but something to give them an incentive and or make the leveling grind alittle more attractive.
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The reason they were given lures was because high resists routinely countered wizards in PvP.
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kringe always come up big.. thanks bro

wish we were guilded together n pvping but i think selena/keto carrying over some shit that happened in WoW and black listed me from holocaust
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you are a prized screenshot my friend, you arent the type to just sit around afk and let it happen'
  #43  
Old 04-05-2012, 01:35 PM
mizin mizin is offline
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Originally Posted by Amelinda [You must be logged in to view images. Log in or Register.]
This is being discussed between Rogean, Nilbog and I. I make no promises but i will tell you there was active discussion of this yesterday. Believe me when I tell you that it's not going to be an unlimited free for all. If it becomes a headache for the staff we will just shut it down. This means you people have to act like humans NOT a bunch of bratty 3rd graders.



in no particular order:

1 exp rate is already increased at lower levels. You have a 200% XP rate at level 1. at level 50 you have a 100% XP Rate. so there is already an xp boost, it's scaled.

2. There can be PVP at all levels. You don't have to only PVP at max level. This is not Call of Duty with EQ Characters.

fairly srue there are already Zone Experience modifiers but I'm not a dev. I can't swear to it.
I'm glad to hear you are all discussing the global ooc.. I hope it turns out well and useful to all of us. In regards to the exp you say PvP can be done at all levels. True. What you're not realizing is the SEVERE lack of player base for these other levels. I can count the names of everyone I've ever seen within PvP range. Now when i do see them I cant PvP becasue id rather group. You cant PvP at lower levels in most scenarios becasue there is no player base. When I see someone within my level its either ok, I PvP him or I group with him and actually get some experience. 9/10 times your gonna choose the group because it might be a day or two before you can get another.

The lack of players and slower low levels are actually preventing low level PvP from my perspective. You choose to either PvP with the only person you've run into who you could potentially group with, or to group with him and get exp. This is a perfect example why low level PvP isnt variable for a decent amount of players ESPECIALLY any melee.

Anyone arguing that an experience boost isn't need is probably already level 50 on this server with a ton of friends who can help out his freshly rolled alt. Keeping low level experience the way it is is only crippling the new players rather than ones who are already here. If you already have your 50 chances are you've twinked out your alt and have a friend power leveling him. So the lack of player base and exp is easily made up for through that.
  #44  
Old 04-05-2012, 02:02 PM
Zereh Zereh is offline
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Quote:
Originally Posted by Amelinda [You must be logged in to view images. Log in or Register.]
1 exp rate is already increased at lower levels. You have a 200% XP rate at level 1. at level 50 you have a 100% XP Rate. so there is already an xp boost, it's scaled.
Close, but off by 100%:

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
PvP/Red Server
  • EXP Bonus scaling has been added. The Bonus will scale from 100% at Level 1 to 0% at Level 50. (100 - (Level * 2)).
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  #45  
Old 04-05-2012, 02:10 PM
Dullah Dullah is offline
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Server needs updates, fixes and content, not faster exp. That is the only thing that will "make it better" and "increase the population." Its not rocket science, and at this point I only believe the people asking for faster exp are the same old trolls, not people who love classic EQ and came here looking to play it.
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  #46  
Old 04-05-2012, 02:22 PM
Ames V1.013 Ames V1.013 is offline
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Quote:
Originally Posted by Zereh [You must be logged in to view images. Log in or Register.]
Close, but off by 100%:
lol
  #47  
Old 04-05-2012, 02:22 PM
SearyxTZ SearyxTZ is offline
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If you came here to PvP, you will just be disappointed that all you actually get is a 200+ hour grinding up to 42 by yourself prerequisite.

I've spent 100+ hours playing up to 33 and maybe 2 hours of that pvping (not for lack of willingness - there just aren't enough players).

On VZTZ this was why the XP rate was accelerated while the itemization treadmill was left untouched. It kept players within range of eachother.
Last edited by SearyxTZ; 04-05-2012 at 03:11 PM..
  #48  
Old 04-05-2012, 02:45 PM
bilbobaggins bilbobaggins is offline
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Quote:
Originally Posted by Amelinda [You must be logged in to view images. Log in or Register.]

1 exp rate is already increased at lower levels. You have a 200% XP rate at level 1. at level 50 you have a 100% XP Rate. so there is already an xp boost, it's scaled.

you sound like harrison here ^^

please understand that we know exp was already increased. what we are saying is that exp in its current state needs to be raised if this server has any chance of survival.
  #49  
Old 04-05-2012, 02:47 PM
heartbrand heartbrand is offline
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more content would prolly kill this server at this point
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  #50  
Old 04-05-2012, 02:53 PM
Zereh Zereh is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
more content would prolly kill this server at this point
Incorrect. Lack of new content will continue to slowly drive away those who currently play; introducing new content will bring back some of those who have left due to boredom.
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