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Old 03-21-2012, 04:03 PM
BarackObooma BarackObooma is offline
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[QUOTE=Grozmok;596091]Well, according to all of these ballers in this thread, 500pp+ since "Druids can make more per hour killing sea furies in OOT."

I can speak to the comparative opportunity cost of porting vs. quadding seafuries.

After a sample size of 750-1000 seafuries I can tell you that the average seafury drops an average of 41pp in coin, gem and other vendor loot. Killing Seafuries equates to an average of 164pp per quad. This averages about 800pp an hour. If there's very few people killing them, you can make 1000pp an hour and if there's a lot of people fighting for them (in which case I usually do something else), it can be as bad as 200-400pp an hour.

As a wizard, it takes about 70%-80% of my mana pool (decent gear, not uber) to quad. To port someone and then self port somewhere (not factoring in running time), the mana it would equate to would be 37pp.

Thunderstruck AkaBarackObooma
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Old 03-21-2012, 04:15 PM
Grozmok Grozmok is offline
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Quote:
Originally Posted by BarackObooma [You must be logged in to view images. Log in or Register.]
I can speak to the comparative opportunity cost of porting vs. quadding seafuries.

After a sample size of 750-1000 seafuries I can tell you that the average seafury drops an average of 41pp in coin, gem and other vendor loot. Killing Seafuries equates to an average of 164pp per quad. This averages about 800pp an hour. If there's very few people killing them, you can make 1000pp an hour and if there's a lot of people fighting for them (in which case I usually do something else), it can be as bad as 200-400pp an hour.

As a wizard, it takes about 70%-80% of my mana pool (decent gear, not uber) to quad. To port someone and then self port somewhere (not factoring in running time), the mana it would equate to would be 37pp.

Thunderstruck AkaBarackObooma
57 Wizard
All this math hurts my walnut sized troll brain.

I guess my point was that I felt (totally anecdotal, as always) the amount of work involved scaled directly proportionate to the amount of coin received.

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  #3  
Old 03-21-2012, 04:22 PM
Flunklesnarkin Flunklesnarkin is offline
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[QUOTE=BarackObooma;596237]
Quote:
Originally Posted by Grozmok [You must be logged in to view images. Log in or Register.]
Well, according to all of these ballers in this thread, 500pp+ since "Druids can make more per hour killing sea furies in OOT."

I can speak to the comparative opportunity cost of porting vs. quadding seafuries.

After a sample size of 750-1000 seafuries I can tell you that the average seafury drops an average of 41pp in coin, gem and other vendor loot. Killing Seafuries equates to an average of 164pp per quad. This averages about 800pp an hour. If there's very few people killing them, you can make 1000pp an hour and if there's a lot of people fighting for them (in which case I usually do something else), it can be as bad as 200-400pp an hour.

As a wizard, it takes about 70%-80% of my mana pool (decent gear, not uber) to quad. To port someone and then self port somewhere (not factoring in running time), the mana it would equate to would be 37pp.

Thunderstruck AkaBarackObooma
57 Wizard

This is why porters are rare sometimes.. people aren't willing to tip enough to make it worth their while.


It's usually people leveling up trying to afford spells or mid level gear that do ports.


I guarantee if somebody shouted.. WTB port 500 plat they would get one fairly quickly.
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