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  #61  
Old 03-18-2012, 05:44 AM
Null Null is offline
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Quote:
Originally Posted by Silikten [You must be logged in to view images. Log in or Register.]
Ice Comet lands with 152 cold resist for full damage. This has got to be broke.
It's like a 5% chance of that happening
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  #62  
Old 03-18-2012, 01:59 PM
loserofgame loserofgame is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
It's like a 5% chance of that happening
Do you have the ability to test your numbers on red?

Like, couldn't you log on, set your class to 50 Wizard, and IC another GM over and over when they have 152CR?
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  #63  
Old 03-18-2012, 08:35 PM
Silikten Silikten is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
It's like a 5% chance of that happening
Dang, i had 741hp and thought I could eat it. I was 5%'d!
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oh geez more friedchicken corpse, have he no honor
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  #64  
Old 03-18-2012, 10:39 PM
Null Null is offline
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Originally Posted by loserofgame [You must be logged in to view images. Log in or Register.]
Do you have the ability to test your numbers on red?

Like, couldn't you log on, set your class to 50 Wizard, and IC another GM over and over when they have 152CR?
Yes, and I have a simulator that I can run offline to test shit like this.
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  #65  
Old 03-18-2012, 10:41 PM
loserofgame loserofgame is offline
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Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Yes, and I have a simulator that I can run offline to test shit like this.
Cool. thx for share.
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  #66  
Old 03-20-2012, 11:48 AM
azo313 azo313 is offline
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Just got rooted 4 out of 6 times with 113 MR by a blue con druid.
On live he would have landed zero. On P99 root is almost the only pvp spell he was casting (beside nukes).
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  #67  
Old 05-10-2013, 05:49 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
and



Bluntly? Classic resists are a bad system. Is ours perfect? No, it needs work. However I do not think that effectively gutting a bunch of spell lines from the game is the solution.



If you have 50FR and 1000HP and you are considering adding 10FR, that 10FR is only worth 25HP against FR based nukes. However if you have 100FR and you add another 10FR then its worth 69HP. This also means that the more of a resist that you get, the more effective buffs are....for example if I have 100FR with 1000HP and I get 40FR from Resist Fire, that Resist Fire is effectively worth 467HP against FR based nukes. But if you have 50FR and you get buffed with Resist Fire, its only worth 155HP.

TL;DR: While resists are always going to be situational, they scale a hell of a lot better than HP gear...especially if you have access to buffs.
Hybrid EXP Penalties, slow ass xp, etc., etc., all awful mechanics but classic. Classic resist system is bad? Custom implemented.
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  #68  
Old 05-14-2013, 11:27 AM
Nirgon Nirgon is offline
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Classic resists and item loot are a good system

I have an offline system in my head that remembers how bad ass this pvp server was and nothing is like it today
Last edited by Nirgon; 05-14-2013 at 11:35 AM..
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  #69  
Old 05-14-2013, 12:25 PM
mostbitter mostbitter is offline
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  #70  
Old 05-14-2013, 01:03 PM
Nirgon Nirgon is offline
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Alicia fell off so hard
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