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  #1  
Old 09-20-2012, 02:55 PM
uygi uygi is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I'd say this sticks unless someone can show us the patch note where it was changed for Luclin / PoP. Nasty bug and broken mechanic.
You need to stop making these posts.
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Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
  #2  
Old 09-20-2012, 04:09 PM
Nirgon Nirgon is offline
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Okay I'll rephrase.

"Given that this does not happen on a classic PoP server (EQ Mac), please find us the patch note where this was changed past Kunark or Velious. Otherwise, it needs to be fixed."
  #3  
Old 09-20-2012, 04:45 PM
Samrothstein Samrothstein is offline
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If you have someone cast invisibility on you while a mob is chasing you and it runs past other mobs, those should train. That's the point that is being addressed.
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  #4  
Old 09-21-2012, 01:37 PM
Nirgon Nirgon is offline
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You could actually single pull based off of level alone in some cases. Frogloks at seb entrance were a good example if they weren't boks.

^ Needs research obviously but I'm giving you a direction to go in.
  #5  
Old 09-22-2012, 08:30 PM
kanras kanras is offline
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NPCs will only remove PCs from feign memory on successful blur rolls, pending update. As before, Invis/Sneak/Hide will still prevent re-aggro while they're up, but once they are broken the PC is fair game.
  #6  
Old 09-22-2012, 08:46 PM
Xadion Xadion is offline
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also note on live with fd that when the mobs got back to their spawn point there was a certain chance (or full%) of forgetting, also there was a chance for full mem wipe on fd and it was per mob.. Sometimes I would pull 5 mobs fd, let them wonder back (mob return to home timers where not always the same, so sometimes 3 would stay, 1 would return instantly and a few would be between instantly returning and awaiting the 'max' time to go home)

anywho I could stand, insta invs, break invs for reagro on nonmemwiped, invs and let the 2 or so come back, re fd...rinse and repeated till 1.
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  #7  
Old 09-23-2012, 03:08 AM
Daliant17447 Daliant17447 is offline
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> November 16th, 4:30pm
> ---------------------
>
> Feign Death was recently changed by the Tuning Team to reflect evolving
> gameplay issues. Since two of the three classes that get Feign Death get
it
> through spells, I thought this might be a good place to explain the
changes.
>
> Previously, when you used Feign Death (and assuming you cast the spell
> successfully or, in the case of the Monk, made your skill roll) hostile
> monsters would decided that you were dead and wander off. When you later
> got up, they would still remember that they were angry with you. If you
> were within sight, they would immediately come after you. If not, they
> would come after you at some later point. This might happen within a few
> minutes, or could happen even a few hours later. The only way to be
> absolutely sure that a monster had forgotten about you was to zone.
>
> With our new changes, about a third of the time that you successfully
Feign
> Death, the monster will immediately forget about you, similar to an
> Enchanter casting Memory Blur. If they do NOT forget about you, they will
> immediately come after you when you stand up. No more monsters coming
back
> at irregular amounts of time - it should be immediate or not at all.
>
> This is a change - the old way, if you Feigned Death a SINGLE TIME, the
> monster would ALWAYS remember you. This way, they remember you about
> two-thirds of the time.
>
> Using the old Feign Death, you could Feign Death multiple times to try to
> confuse the monster. After about seven or eight times doing this, most
> monsters would eventually forget they were mad at you.
>
> With the new Feign Death, if you Feign Death once the monster has about a
65
> percent chance of remembering you. Twice and the monster has about a 50
> percent chance of remembering you. Four times means about 20 percent, and
> six times means about 8 percent. This is very similar to the old Feign
> Death.
>
> Another addition to the new Feign Death involves a monster "going home."
> When you Feign Death, most monsters will return to where they were before
> the fight. If a monster returns to its initial location, it will
> immediately forget about you greater then 90 percent of the time.
> Therefore, if you Feign Death and stay down long enough for a monster to
"go
> home," you should be safe when you stand up a majority of the time. If
the
> monster IS still mad at you, it will return immediately, rather then
> wandering back later at some irregular interval.
>
>
> *FEIGN DEATH UPDATE*
>
> After further testing and watching these changes on the Live verses the
Test
> Server, we will bechanging Feign Death again on the next patch.
>
> New changes will make it so that if the creature is less than level 35,
the
> monster will always forget about you. If the creature greater then level
35,
> then the monster will use the changes detailed above.
>
> - The EverQuest Team
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  #8  
Old 09-23-2012, 07:57 AM
Xadion Xadion is offline
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Yeah....what dalliant lover of ice cave techno dancers said!

whats the date on that Nov patch?

see: my thoughts above are not random shit :-P I remebered stuff correctly gold star for me! lolz
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  #9  
Old 09-23-2012, 12:26 PM
Daliant17447 Daliant17447 is offline
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Pretty sure its from Nov 99
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  #10  
Old 01-15-2013, 02:07 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
NPCs will only remove PCs from feign memory on successful blur rolls, pending update. As before, Invis/Sneak/Hide will still prevent re-aggro while they're up, but once they are broken the PC is fair game.
Hope this bad boy makes it in.
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