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Sneak and CoS Pulling (Monks/Necros/SKs)
Sneak Pulling on P99
Monk Monk aggros mobs Feigns Death and waits for them all to turn their backs Performs a successful Sneak and instantly clears hate list on every mob Necro/SK Necro/Sk aggros mobs Feigns Death and waits Necro/SK Hides and instantly clears hate list on all mobs For Monks it should not work like this. The only chance you have at clearing aggro from all mobs is if and ONLY if your Feign successfully blurs each of them. Sneak only reduces aggro range, it DOES NOT act as a mem blur if you allready have aggro. For Necros/SKs it should not work like this either. After you have pulled a bunch of mobs and then Hide it will only drop aggro on all mobs if you successfully blurred each of them with your feign. There is a good read here on Monkly Business and how it works. Never once is it mentioned that you can aggro a bunch of mobs and then feign and sneak to drop all aggro on the first try. http://www.monkly-business.net/forum...ead.php?t=8889 Quote:
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I believe in another thread here someone also said that Evade was completely clearing all damage, it should not be like this with that skill either. |
Bump, any thoughts/info/other research on this?
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http://www.project1999.org/forums/sh...ad.php?t=26385
That's when it was added for CoS. It was extended to sneak when I optimized and enabled sneak pulling. I've done a decent amount of digging and found no time-relevant evidence that this was a valid tactic either. |
Read the other thread about CoS pulling, at the top there is this:
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Necro/SK aggroes a pack of mobs Necro/SK Feigns Death Necro/SK stands and instantly does Circlet All mobs that were aggro are under the impression that the Necro/SK is still Feigned (Even though now the player is just Invisible) If at any point before the mobs return to their static spawn points the Necro/SK's Invis is dropped they will see the Necro/SK as standing up and breaking their Feign In addition this should NEVER work on a roaming mob (Unless a succesful mem blur was performed on Feign) It will never go back to a static spawn point to completely mem blur As soon as the Necro/SK drops Invis that roamer will reaggro and bring every other mob it sees along the way The only way to remove the aggro on this is to zone, die, feign death and exit, or camp Hiding after Feigning should also work the same way. Another possible scenario: Necro/SK aggroes a pack of mobs Necro/SK Feigns Death Necro/SK Hides Necro/SK stands up Necro/SK casts Circlet Mobs should behave the same way still under the impression that the Necro/SK is feigned (Even though they invis'd twice) Should not drop all aggro unless mobs are static and back at their spawn points when Invis is dropped or a successful mem wipe was performed on every mob while feigning |
are you having a crusade against pulling? the way things work here are about 95% accurate as to the way they where on live...
as for not finding posts etc about it... back in "the day" not many people talked openly about it in fear if it getting nerfed (and it wasn't until i believe end of luclin) - I wish shadowknight.org worked on the wayback :-( |
Bump
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Xadion - a war against easy pulling that is semi-broken maybe.
Why are there two threads about this? The answer is simple: Invis and sneak should not aid FD in memblurring, period. Invis pulling should work on most mobs that dont have faction linked, ie VP and dragons, Frog King through dead side. It should NOT work in situations like Chardok, sebilis, or any of the other crap i see people doing. (Single pulling Emp chottal through his room solo is possible, because chottle is on a different faction than the skeletons) |
Stuff like this is directly related to fungi's flooding the market etc. It was tested on EQ Mac as well and proved that invis should not be affecting a mob's ability to make a bring a friend check.
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EQmac is on PoP timeline though. That's post velious and beyond where this server is going. Testing something there doesn't mean it's the way it should be here. Yeah a lot of things are useful to reference because on EQmac because it is the earliest version of EQ available to us to compare, but the timeline is still different.
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I'd say this sticks unless someone can show us the patch note where it was changed for Luclin / PoP. Nasty bug and broken mechanic.
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