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#1
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Seems like the Ogre shaman is a good bet but depends on the frontal stun immunity which isn't entirely working...anyone know if this is going to be completely fixed?
Thanks for all the comments! | ||
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#2
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Last edited by km2783; 05-11-2010 at 02:52 PM..
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#3
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#5
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#6
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Yeah,the 1 thing I forgot to post in my last post was that not being stunned was more valuable to me then few extra regen.As 1 person said,spell interupts are different then being stunned or at least it was when i played.Interupts were caused by 2 things back then,getting attacked and not having the particular spell class maxxed yet you were trying to cast.Being stunned meant you couldnt do anything at all including casting a next spell or run.Interupt you hit the button again and with maxxed casting skillz not being interuptable with a stun was priceless.Hope that made sense
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#7
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We(ogres) should be able to cast all day long by negating the push such as standing in a corner or against a wall, but since its npc melee attacks and not their push that interrupts on p1999, we get interrupted even in a corner. This severely impacts Ogres as we are used to combining no stuns with corners to be non interrupt-able machines basically. Haynar knows this and is looking to implement some sort of fix sometime hopefully after finals. << taken from other thread
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | |||
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Last edited by girth; 05-11-2010 at 07:09 PM..
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#8
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i can't speak to 1999. cause i wasn't playing til late 2001. but it is acting no different on p1999.. then when i started with an ogre shaman in luclin on live. I still had to stand on walls and stuff not to get interupted.. channeling helped once it went up.
wait are you saying if i stand on a corner i will still get interupted? | ||
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#9
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So Ogre frontal stun immunity is working, but because the melee attacks can interrupt now, it doesn't matter where you stand you'll still get interrupted. | |||
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