Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 03-13-2012, 04:08 AM
Danyelle Danyelle is offline
Fire Giant

Danyelle's Avatar

Join Date: Feb 2012
Location: Shh
Posts: 886
Default

Kaira you have saddened me today... Left me lonely and heart broken </3
  #42  
Old 03-13-2012, 04:29 AM
Flunklesnarkin Flunklesnarkin is offline
Planar Protector

Flunklesnarkin's Avatar

Join Date: Oct 2011
Location: Best America
Posts: 1,196
Default

My Idea to stop all the fighting



[You must be logged in to view images. Log in or Register.]
  #43  
Old 03-13-2012, 05:17 AM
Dullah Dullah is offline
Planar Protector

Dullah's Avatar

Join Date: Dec 2011
Posts: 2,241
Default

You guys should consider joining us on red. No more pleading with GMs. Guild up and fight it out. Fun times.
__________________
  #44  
Old 03-13-2012, 05:22 AM
baub baub is offline
Fire Giant


Join Date: Jun 2010
Posts: 511
Default

Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
AV 40 vs 40 original week long battles was the most epic PvPing I have ever seen in an MMO as well. Even tho it heavily favored the horde with their 50 NPCs that you had to wage war thru, it was definitely satisfying to win an AV match.
bro you just wall jump 2 rogues and a warlock into the back of horde's base and summon everyone. meanwhile alliance has a fucking bridge as the only point of entry

I 100% played ally during vanilla and even I could see we were heavily favored on that map!

good times
  #45  
Old 03-13-2012, 06:16 AM
Zigfreed Zigfreed is offline
Sarnak


Join Date: Nov 2010
Posts: 263
Default

Yeah uhh no. I mean like no fucking way like no.
__________________
Litha Weapon - 54 chanter
Zigfreed Lincoln, Founding Fathers, 34 pally R99
I've escaped and only have time to forumquest.
  #46  
Old 03-13-2012, 09:15 AM
Scavrefamn Scavrefamn is offline
Sarnak

Scavrefamn's Avatar

Join Date: Feb 2012
Posts: 200
Default

WoW sucks.

Anyway, no instancing until PoP/LDoN ... I.e. instancing will never be here. thankfully.
__________________
"Everything can at all times be stated, for it will always be understood by those who are able to understand."

- Eliphas Levi
  #47  
Old 03-13-2012, 09:58 AM
danceparty danceparty is offline
Sarnak


Join Date: Dec 2011
Posts: 293
Default

after reading OP and all of the replies, i have decided to implement this suggestion. all planes and vp are now instanced. have a nice day.
  #48  
Old 03-13-2012, 10:08 AM
Messianic Messianic is offline
Planar Protector


Join Date: Jul 2010
Posts: 3,122
Default

Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
You guys should consider joining us on red. No more pleading with GMs. Guild up and fight it out. Fun times.
All 120 of you?
__________________
Heat Wave - Wizard
Messianic - Monk
Melchi Zedek - Necro

Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #49  
Old 03-13-2012, 10:22 AM
Thana8088 Thana8088 is offline
Fire Giant

Thana8088's Avatar

Join Date: Jul 2010
Posts: 533
Default

If I had to guess, I'd say instancing was put in because customers were bitching and cancelling subscriptions. P99 doesn't have subscriptions, P99 doesn't care if you quit and go somewhere else. Also, I think most of the P99 raiding population ENJOYS smashing opposing-guild face. So yeah, no real motivation for instancing.

Respectful competition would be ideal; but what we have here is "win at all costs" competition.
__________________
Catterine - 60 Druidess
Kattarina - 60 Shaman
Angellus - 60 Cleric
Pickahippy - 52 Druid
*******************
All priest, all the time.
  #50  
Old 03-13-2012, 11:28 AM
Kika Maslyaka Kika Maslyaka is offline
Planar Protector

Kika Maslyaka's Avatar

Join Date: Apr 2011
Posts: 1,055
Default

Quote:
Originally Posted by Charms [You must be logged in to view images. Log in or Register.]
It's funny that all the people saying that this wouldn't be classic are the only people that think having camped loot for hours upon hours from absolutely random drop chances for most every item, would rather continue to sit on their asses and waste more time on such a slowly paced game.

Raiding is no where near like it was on live, because there are no maintenance days. The folks here at P99 think they're making changes that will help the situation, but it's never going to change.

Who the fuck cares if more people have access to the HANDFUL of raid targets and zones around? Only the people who actually enjoy the poopsocking, harassing GMs about the rules, complaining and bitching, and calling contested Everquest mobs in zones like VP or the Planes, 'competition'.

"Oh my god, you mean if shit was instanced, instead of spending 100 hours camping Fear for a set of xyz, they'll be spending 100 hours camping it still?!!!!"

Changing the zones to instances (sans the PvP Server), doesn't change the loot drop chances. The only reason they would increase is due to no system of lockouts, which Everquest most definitely has. And for anyone who wants to argue that you could have six different raids going on per every lockout timer, which would mean up to 6x the loot being dropped, people would be locked to their instance. Have it be lockout upon entry, and first mob killed. Really would be a simple system to prevent loot sales from the planes. If you entered any Plane you had an automatic 3 hour lock to that instance, if you killed a mob, even a trash mob, you'd be locked to that instance for the remainder of the lockout. If the lockout was 3 days, you could do it every three days. If someone really wanted to sit around and buy loot from the planes, they'd have a whopping two chances to do it every six hours, and they'd have to pray that the two raids during that six hours are spaced apart and not going on at the same time. Keep the non-requirement zones contested, Vox, Naggy, Kunark Dragons sans VP, Venril, etc. That's literally the only 'competition' Blue can speak of. I find it absolutely hilarious that people on a non-pvp server are complaining about other people getting primarily no-drop loot, on a server where it matters the least. "OH MAN DID YOU SEE THAT JOE'S GUILD GOT ALL THAT GOOD GEAR LAST NIGHT? THEY'LL BE ABLE TO KILL 1% CLOSER TO THE RATE THAT WE DO NOW! RUH-ROH!!!" Seriously, get over yourselves.

It's too bad it couldn't be done here, it certainly never will be. The only thing that will help Kunark and Planes raid availability is going to be Velious, even then people will still be raiding the Planes and Kunark. Don't expect anything other than what happens day in and day out.
While I agree with your logic, and conclusions (specially when applied to this ERA of EQ where raid targets are extremely limited and only reserved for the elite), the instancing brings ONE but painful problem with it: its permanently reduces the feeling of a large MMO world.

Guilds will never interact with each other (in a good way I mean), there are no pick up raids, no guild alliances, and regardless of how many people play on the server, you become permanently locked within your guild-group, and never see anyone outside of it.

A good friend of mine recently quit playing WoW, despite being greatest fan just a few years back. His reason was: "12 million people, and NO ONE to group with". He was with his guild from day 1. When they were doing 40-man Molten Core, their guild was 70+ people strong. When Blizz reduced raids size to 25, the guild split in half, then split again. It didn't happened with just them - it happened to all the guilds. A year ago, when my friend would log in, he couldn't even gather enough guild-mates for 1-group dungeon.

Of course, not everything needs to be instanced, you can still have normal solo and 1-group areas to be open as normal, but instancing raids is the first step in the direction where everything slowly becomes instanced.
First it will be done to accommodate top raids, then all raids, then 1-group named, etc.

While I agree that current raid scene is too crowded for most players to enjoy it, instancing is not a true solution to this.
EQ simply doesn't have sufficient raid targets to go around. This is of course inherited problem by design. And this unfortunately cannot be addressed within the scope of this project.
Last edited by Kika Maslyaka; 03-13-2012 at 11:33 AM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:34 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.