#41
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I think the whole server really would like an explanation as to why the developers think resists should not be as close to classic as possible.
Are you concerned that casters will somehow become underpowered? Even with the classic resist system, a melee was no match for any caster. There is nothing to worry about in regards to that. Perhaps we could have some kind of demonstration? Null or another developer could play a lvl 50 rogue with the best gear in classic and duel a naked druid? I don't mean to sound vindictive, but I think a lot of players are frustrated to find their resist gear so ineffective after spending time and effort accumulating it. Quite curious as to reasoning behind making resists this way. | ||
#42
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I'd like to see your best geared monk (with currently whats open, PoF etc..) verse a naked druid..... Like the above poster said... I bet you cant get close to 175mr.
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#43
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TL;DR: While resists are always going to be situational, they scale a hell of a lot better than HP gear...especially if you have access to buffs. | |||||
#44
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That's the problem Null. I agree maybe with the CR/FR in a way but not with MR. Back in the days you were able to PVP solo without getting rooted/snared as monk/warrior/ranger/pally (if you geared more towards resist) unless you got tashed/malo'd/debuffed. Now n days you need buffs to resist it more often and STILL you will get rooted (lol).
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#45
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Why do you think classic resists are a bad system? Did you play classic pvp? Everyone here seems to agree that classic resists work a hell of a lot better than this.
You want CC spells like root and snare to land consistently... why? A system in which there is no way to counter being CC'd is a far worse system than classic ever was. The only way a melee could hope to combat being completely immobilized and rendered useless in pvp was to gather resist gear. You have taken that away. The bottom line is casters DON'T NEED their CC spells to land in pvp in order to be effective. I don't know how you came to the conclusion that they do. | ||
#46
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Jakkt - Human Monk
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#47
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#48
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
#49
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P1999 red is simply far from classic. I'm fairly certain any level 50 wizard on a corpse run can kill any melee that's full geared even with 100+ MR.
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#50
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