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#11
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![]() Quote:
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#12
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![]() Also the part about mobs turning around to fight you even if they were running if your health gets below a certain level is something I remember from classic. I got killed a couple times because of being too enthusiasic with cannibalize and mobs would stop running and come pound on me. Also they would stop running and attack you if you sat down to med.
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#13
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![]() yes, like previously stated mobs should run at 20% hp unless they're social and
a mob is in assist range (doesn't have to be an aggroed mob, was enough that one was nearby behind a wall or so, used that as a ghetto root with my monk all the time) or if the one on top of aggro list is at lower hp also, like the druid said, snare should set walk speed to zero, both when they try to path home after fd/pc death and when they flee | ||
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#14
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![]() Whew, glad it's not just me. I've made some posts about correcting stuff recently that I was *sure* I remembered being a certain way in classic which I'm now *sure* only served to confuse the devs even further/ make me sound like I didn't know what I was talking about (because I didn't, lol).
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#15
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![]() Quote:
-Running at 20% except for social mobs or a nearby mob or tank is <20% also -snare kept mob from moving at all when fleeing, idk about after FD'ing tho - we used to have an SK help with pulls in live for the snare and after she FD'd all mobs would return just that one is slower(not rooted)
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Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | |||
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#16
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![]() I'll weigh in on this too. While I don't have the exact percentages (others are quite certain of their calculations though), I do remember using proximity to hold mobs in place when I didn't have a means of rooting / snaring. The Ghetto root phrase was one I used and heard used as well, referring to the proximity of a mob to others of its social group. We could hold stuff in place while also being far enough away from mobs so that they didn't engage us. This also allowed the quad-kiting I guess. I used to quad the Gnome guards a lot with my wizard and they all stuck together until the last one (on partial resists).
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | ||
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