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  #41  
Old 05-05-2010, 07:56 PM
Yinaltin Yinaltin is offline
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let dot dmg messages ingame even its not classic . necros like me will love you again for that AND YOU WILL LOVE IT (too)
  #42  
Old 05-05-2010, 08:04 PM
LazyFuj LazyFuj is offline
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here here, please leave the dot worn off msgs in. thanks!
  #43  
Old 05-05-2010, 09:57 PM
Phallax Phallax is offline
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Quote:
Originally Posted by Spirell [You must be logged in to view images. Log in or Register.]
I am around 90% sure that there were some worn off messages in classic out of the box. I remember as a bard getting the worn off messages when an enchanter overwrote my mez in Kunark for sure, but I am pretty sure I used to get snare and lull worn off messages before that. The reason for the 10% unsure is I can't remember if the times in original EQ were from when progression server opened or not, but I am 100% sure they used to happen when I was in Karnor's Castle for the first time ever.
Kunark is far from "out of the box". Classic EQ did not have worn off messages for anything in the begining. If you dot rotted a mob with root. You had to sit there and wait for the mob to start running at you to know that the root wore off. They put the worn off msgs a good time before Kunark but not sure of the exact date, and yes was detrimal only.
  #44  
Old 05-05-2010, 11:07 PM
jettoki jettoki is offline
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DoT damage per tick messages were implemented alongside a ton of other features like seeing pet buffs, getting messages when they wore off, etc. As a longtime Necro, I consider these features indispensable.

Still, I would argue that if we're tossing those things, we should toss DoT messages too. I don't really have a strong opinion, but it should at least be consistent. And if we're going this hardcore with the classic theme, I'd also argue that we should toss global chat, increase spell scribe times exponentially, allow crafting containers to destroy items, etc. Otherwise, selective feature reverts feel arbitrary and punishing.
  #45  
Old 05-06-2010, 01:09 AM
oldhead oldhead is offline
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Quote:
Originally Posted by jettoki [You must be logged in to view images. Log in or Register.]
DoT damage per tick messages were implemented alongside a ton of other features like seeing pet buffs, getting messages when they wore off, etc. As a longtime Necro, I consider these features indispensable.

Still, I would argue that if we're tossing those things, we should toss DoT messages too. I don't really have a strong opinion, but it should at least be consistent. And if we're going this hardcore with the classic theme, I'd also argue that we should toss global chat, increase spell scribe times exponentially, allow crafting containers to destroy items, etc. Otherwise, selective feature reverts feel arbitrary and punishing.

agree... all or non.

But I think you should leave this type of trivial stuff in.

Buuut, I don't know just how classic your vision is for this server. I only know how classic I and a majority of players would like it to be.
  #46  
Old 05-06-2010, 01:16 AM
matahari matahari is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
The only worn off messages you should see are for your own detrimental spells, and only when the npc is alive.

Example: your mesmerize spell has worn off!

The earliest I see anything about this was giving players an option to use a different color for their own messages, prior to Velious coming out.

Next was

references:

http://www.tski.co.jp/baldio/patch/20000823.html
http://www.tski.co.jp/baldio/patch/20020926.html

I agree I searched for a bit and found the same thing. August 2000 was when they added you could change the color of text for buffs dropping.

the may 11th 2005 patch notes do say something like.. All dot's will now report they have worn off at the end of the duration.

We also remember having to buff ourselves to time out buffing.
  #47  
Old 05-06-2010, 04:00 AM
moebius8 moebius8 is offline
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Default spell ending messages from original eq disk spdat.eff

i found my original cd and installed it so i could see for myself if dot durations were in at launch and it seems they were.

here is some pertinent text grabs

HC 4 ) G fddd ========== ,
Grasping Roots PLAYER_1 Your feet become entwined. is entwined by roots. The roots fall from your feet. HC

Drones of Doom PLAYER_1 You feel the pain of a thousand stings. is engulfed by a swarm. The swarm departs. zC

dddd ===6="======== , Charm Animals PLAYER_1
Charm Animals PLAYER_1 blinks. (that all it says but there is some sort of message there to show duration ended)

Stinging Swarm PLAYER_1 You feel the pain of a thousand stings. is engulfed by a swarm. The swarm departs. zC
\
Mesmerization PLAYER_1 You are mesmerized. has been mesmerized. You are no longer mesmerized.

Eye of Zomm PLAYER_1 SummonEye Your extra eye departs. *@ p '

the disk is yellow copyright 1999
Last edited by moebius8; 05-06-2010 at 04:11 AM.. Reason: not pertinent to the conversation
  #48  
Old 05-06-2010, 06:45 AM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by matahari [You must be logged in to view images. Log in or Register.]
I agree I searched for a bit and found the same thing. August 2000 was when they added you could change the color of text for buffs dropping.
Aug 2000 isn't when they added that you could change the color of text for buffs dropping, it's when they DOCUMENTED it. The feature was always there.
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  #49  
Old 05-06-2010, 06:51 AM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by matahari [You must be logged in to view images. Log in or Register.]
We also remember having to buff ourselves to time out buffing.
I clearly remember this being the only way to know that my buffs ran off of other players. I used to buff myself first, then buff the group. Once my buffs started fading, I knew that it was rebuffing time!
  #50  
Old 05-06-2010, 08:11 AM
Rogean Rogean is offline
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Can someone give me an accurate description of what command used to show pet buffs and exactly how it was outputted.

(I'm talking about the command one that was just text).
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