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#31
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Yes to binding only in cities.
Better zone control, takes away one more thing that discourages melees (bind asymmetry.)
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Phantom <Azrael>
Former good times with <Red Dawn><Neriak Chess Club><Vae Victus><Founding Fathers><Los Banditos><Blood Money> fighting the Zerg. ![]() | ||
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#32
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Sorry but you're not going to get binding in dungeons disabled when there is a classic alternative that accomplishes the same ends.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#33
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Quote:
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Last edited by Dullah; 02-23-2012 at 07:34 PM..
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#34
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Can't wait!
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#35
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Quote:
Oh wait... | |||
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#36
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Disabling binding in dungeons is silly and unnecessary. Why is the classic solution not good enough? We can at least try it before dismissing it.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#38
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Please somebody give me a situation where bind rushing isn't solved by making casters respawn oom after a pvp death, but IS solved by disabling binding in dungeons.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#39
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i agree with wolfram. casters spawn oom on pvp death will fix this and classic.
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Current Games:
Naw | ||
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