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  #1  
Old 02-21-2012, 12:35 PM
Craigmandu Craigmandu is offline
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It's actually the complete opposite of what you just suggested. Variance enables strong-arm tactics because it allows the large batphone guilds to dominate every spawn on the server, instead of having to select which ones they really care about.
How would it be any different that perma-camping the spawns? It would make it easy peasey for a guild to keep certain spawns on lockdown negating anyone else the opportunity. At least with variance in, if another guild wanted to camp the same spawn, they could get a real presence there and have a shot at it.

All you would have otherwise would be multiple guilds logged out at spawn camps and massive training/ks attempts by lesser guilds tired of trying for 2 months to get a spawn at "maintenance" time and being unable to do so because of the upper guilds having their presence there, ready, buffed and easily logged in/zerged on the boss.

This is why variance exists to begin with...at least with it, lesser guilds have the opportunity to assemble faster and engage before the "bat phone" guys can get in and zerg/ks
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Old 02-21-2012, 12:53 PM
Raavak Raavak is offline
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Originally Posted by Craigmandu [You must be logged in to view images. Log in or Register.]
This is why variance exists to begin with...at least with it, lesser guilds have the opportunity to assemble faster and engage before the "bat phone" guys can get in and zerg/ks
That may have been the theory, but its not how it has worked out in practice.
  #3  
Old 02-22-2012, 10:20 AM
Ruenaros Ruenaros is offline
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keepin hope alive that admins will re-evaluate the current situation and try to bring back the true classic experience!
  #4  
Old 02-22-2012, 10:41 AM
Raavak Raavak is offline
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Originally Posted by Craigmandu [You must be logged in to view images. Log in or Register.]
This is why variance exists to begin with...at least with it, lesser guilds have the opportunity to assemble faster and engage before the "bat phone" guys can get in and zerg/ks
What has actually happened is, if a highly sought mob is late in window two raidforces will sit there, with 70-100 players total at times, for hours on end, all hoping to get "first to engage", talking smack to each other and basically spreading H8. The mob spawns and everyone kills it, in seconds, and a GM checks the log to see who hit it first. Then there is usually a bunch of rule lawyering for the next hour to several days accompanied by RnF posts and general trolling on the boards and public channels in game.

No one likes to do it either, but if you want the mob and the loot you have to do it. That's what variance does for the server.
Last edited by Raavak; 02-22-2012 at 10:46 AM..
  #5  
Old 02-22-2012, 12:55 PM
Lazortag Lazortag is offline
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I'd be down with all mobs on a certain timer sharing the same variance (ie all 7 day spawns spawn at the same time, but there's still a variance on them; similarly for 3 day spawns, trak, draco, maestro, (what else?) would spawn at once). It's not really my preferred solution but a lot of people in another thread supported it and I think we can all agree it would be way more fun than the current snoozefest that is raiding here.
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