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#1
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Quote:
All you would have otherwise would be multiple guilds logged out at spawn camps and massive training/ks attempts by lesser guilds tired of trying for 2 months to get a spawn at "maintenance" time and being unable to do so because of the upper guilds having their presence there, ready, buffed and easily logged in/zerged on the boss. This is why variance exists to begin with...at least with it, lesser guilds have the opportunity to assemble faster and engage before the "bat phone" guys can get in and zerg/ks | |||
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#2
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#3
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keepin hope alive that admins will re-evaluate the current situation and try to bring back the true classic experience!
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#4
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No one likes to do it either, but if you want the mob and the loot you have to do it. That's what variance does for the server. | |||
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Last edited by Raavak; 02-22-2012 at 10:46 AM..
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#5
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I'd be down with all mobs on a certain timer sharing the same variance (ie all 7 day spawns spawn at the same time, but there's still a variance on them; similarly for 3 day spawns, trak, draco, maestro, (what else?) would spawn at once). It's not really my preferred solution but a lot of people in another thread supported it and I think we can all agree it would be way more fun than the current snoozefest that is raiding here.
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Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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