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#26
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Add in a multiplier for every raid mob up for each variable spawn rate -
Example - 10 mobs with 10 days spawns with +/- 3 days with a linear increase in spawn chance from day 7 to day 10 (day 0 = day 7, and day 3 = day 10 for the following equation) & each spawned boss gives a 1.5x multiplier. So: P(day) = 0.317*day + 0.05 <--- 5% chance initially, increases by 31.7% per day 1 boss up on day 0.5, other bosses have a: P(0.5) = 0.2085 * 1.5 (the multiplier) = 0.31275 or 31.275% chance to spawn. 5 bosses up on day 2: 1.5^5*P(2) = 1.5^2 * 0.684 = 7.59*0.684 = 519% chance to spawn Ok, so the numbers aren't exact but you get the idea. However, this seems like a lot of non-Classic work for something that a random simulated patch day could do. Plus, I doubt the code even allows for something like this. Would be pretty cool, though I'm sure it lead to some interesting (or dbaggish strats) im sure. | ||
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Last edited by bman8810; 02-21-2012 at 06:32 AM..
Reason: oh maffz, ps im a kobold
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