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  #11  
Old 02-15-2012, 04:04 PM
sbvera13 sbvera13 is offline
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My suspicion is that the GROUP has to do more then 50% of the dmg, which should be trivial. I havn't tested it though, since I havn't leveled a pet class up above 10 yet. The only time I can see it mattering if true is with charm.
  #12  
Old 02-15-2012, 04:15 PM
mala mala is offline
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the entire "pet take exp unless you do over 51%" rule is thrown out when your in a group. this was taken advantage of on red where mages would keep someone in group, but out of zone to gain full exp. im not sure if this has been hot fixed yet. but as of a few weeks ago, thats how it worked.
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  #13  
Old 02-15-2012, 11:05 PM
tristantio tristantio is offline
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What about charm?

If a charmed pet does over 50% damage do they take 75% of the xp?

What about in cases where the charm is broken prior to killing the mob?

When killing a previously charmed pet that is taken down to lower than 50% life from mob-damage is there any reduction in xp?
  #14  
Old 02-15-2012, 11:11 PM
Flunklesnarkin Flunklesnarkin is offline
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I found the 50% damage rule works for npc's also


I soloed my cleric a lot in the high 20's and low to mid 30's

and I'd run around Firiona Vie and the spiders / goblins / drolvargs would beat on the npc's then die with the monster around 50% health... then I'd root nuke it.

w/e the monster was under 50% health no exp.. over 50% i got exp..

once i got higher in level tho i could just solo them w/o npc help.. but it still nice to have a little extra dps on the side from npc heh.
  #15  
Old 02-15-2012, 11:11 PM
Hawkdog Hawkdog is offline
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From my personal experience when duoing with Cleric or Druid, even if they only heal we get the same exp as we would if we dismissed the pet, so being in a group eliminates the nerf.

There was a way to bypass this but it was recently fixed, you could group with someone in another zone and solo and get full solo exp but it was fixed alas.

So to confirm, being grouped with another player in the same zone will eliminate the exp nerf, duo away casters.
  #16  
Old 02-15-2012, 11:13 PM
formallydickman formallydickman is offline
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Quote:
Originally Posted by tristantio [You must be logged in to view images. Log in or Register.]
What about charm?

If a charmed pet does over 50% damage do they take 75% of the xp?

What about in cases where the charm is broken prior to killing the mob?

When killing a previously charmed pet that is taken down to lower than 50% life from mob-damage is there any reduction in xp?
Yes.

If charm breaks you should get full credit.

If the mob who dealt the damage to the previously-charmed pet is dead you should get full credit.
  #17  
Old 02-16-2012, 02:58 AM
Widan Widan is offline
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Pet aggro still doesn't work so this change seems pretty fucking dumb
  #18  
Old 02-16-2012, 03:13 AM
Pyrocat Pyrocat is offline
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Quote:
Originally Posted by Widan [You must be logged in to view images. Log in or Register.]
Pet aggro still doesn't work so this change seems pretty fucking dumb
It's been a long standing policy on this server to make things as classicly as possible. Changing something to be un-classic (removing pet exp nerf) to fix something that isn't classic goes against that policy. There are some rare exceptions such as mob variable, but they are pretty hard line about it.
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  #19  
Old 02-16-2012, 03:24 AM
Widan Widan is offline
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This change actually doesn't have the same effects of the classic change because of the pet aggro problems among other things, so the 'classic' argument doesn't work here anyways.
  #20  
Old 02-16-2012, 07:21 AM
Galaa Galaa is offline
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Quote:
Originally Posted by Hawkdog [You must be logged in to view images. Log in or Register.]
From my personal experience when duoing with Cleric or Druid, even if they only heal we get the same exp as we would if we dismissed the pet, so being in a group eliminates the nerf.

There was a way to bypass this but it was recently fixed, you could group with someone in another zone and solo and get full solo exp but it was fixed alas.

So to confirm, being grouped with another player in the same zone will eliminate the exp nerf, duo away casters.
what about grouping with someone in the same zone, but the other player is too far to get any XP? Will the magi still get full XP?
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