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View Poll Results: If pvp exp was increased, by what %?
5 2 0.73%
10 1 0.37%
15 7 2.56%
20 36 13.19%
25 21 7.69%
30 8 2.93%
35 3 1.10%
40 5 1.83%
45 0 0%
50 38 13.92%
55 0 0%
60 0 0%
65 0 0%
70 0 0%
75 4 1.47%
80 0 0%
85 0 0%
90 0 0%
95 0 0%
100 77 28.21%
0. I am happy with the current experience rate. 71 26.01%
Voters: 273. You may not vote on this poll

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  #181  
Old 02-14-2012, 11:57 PM
Harrison Harrison is offline
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Rutaq for President of Red99.
  #182  
Old 02-15-2012, 12:08 AM
Giovanni Giovanni is offline
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Quote:
Originally Posted by Rutaq [You must be logged in to view images. Log in or Register.]
Play EQ the way it was designed, group with friends, check out the old zone and dungeons, have fun leveling and mix in some PvP when you can.
Have you ever tried grouping with your friend who is a troll shadow knight and watched your exp gain grind drop to 1/3 of a percent per kill? Have you ever told your friend playing a monk to sit his ass down in a corner for the next couple days and don't move so the magician fire pet can tank with ds?
  #183  
Old 02-15-2012, 12:10 AM
Ssleeve Ssleeve is offline
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Quote:
Originally Posted by Giovanni [You must be logged in to view images. Log in or Register.]
Have you ever tried grouping with your friend who is a troll shadow knight and watched your exp gain grind drop to 1/3 of a percent per kill? Have you ever told your friend playing a monk to sit his ass down in a corner for the next couple days and don't move so the magician fire pet can tank with ds?
Nah he cares about having fun, not just racing to 50.
  #184  
Old 02-15-2012, 12:21 AM
Evoken Evoken is offline
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100% from 1-25, 0-20% thereafter, perhaps tapering down.
  #185  
Old 02-15-2012, 12:44 AM
Hovis Hovis is offline
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Quote:
Originally Posted by Rutaq [You must be logged in to view images. Log in or Register.]
Given that this server is a Hobby it is unlikely that there will be regular expansions or new content.

So a dramatic increase in Xp will just push everyone to 50 with limited content, Classically unbalanced PvP and on a darker note... Drastically increased xp will bring along a higher temptation to cheat since you could reroll easier if you get banned. With the recent rash of exploits we don't need to encourage folks and the slower xp means more risk since there is a greater chance to catch / "rat out" the exploiters.

The emphasis on drastic xp bonus for PvP's sake is misguided. EQ is a PvE game, we have the benefit of spicing things up with PvP but reducing the game time spent in PvE is just asking for trouble since 90% of the game is PvE and the other 10% relies on a classically mediocre PvP ruleset.

Sadly, If you need a fast, no grind, focused PvP fix then try another game that offers conveniences like Easy Fast travel, Battlegrounds and other WoWish crap.


Play EQ the way it was designed, group with friends, check out the old zone and dungeons, have fun leveling and mix in some PvP when you can. Playing against the design will just leave you disappointed and crying on the forums.
BLUEBIEEEEEEEEE
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  #186  
Old 02-15-2012, 01:43 AM
Muck Muck is offline
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With exception to the core of Nihilum most of us are here for the pvp, saying there isn't any content for the 50's is just dumb, pvp is the content for most of us. The only reason there isn't more world pvp is the resist system, if it gets adjusted a bit I could easily see people logging back on.

Increasing the xp rate isn't going to cause a mass wave of 50's but even if it did all it would do is create more content by creating more pvp. If you don't see it like this it's likely your from blue and carry with you the blue mentality of if there isn't something to fight over, why fight at all. A fresh 50 still has to farm a ton of gear, introducing multiple level 50's to compete for spawns is also creating content by giving people something to contest. Basically there isn't a negative side to increasing the rate at which people reach max level as it is creating more content for the so called content starved.

On a side note, increasing experience even by 100% wouldn't make the grind so fast that you would be any more willing to risk your character and equipment by exploiting. Sure, people will always try and find ways to abuse game mechanics and stealth their way around detection with 3rd party programs. Blue is the perfect example, pretty sure not to long ago one of the top guilds was caught exploiting Vox for items an expansion old. The experience rate isn't making these people do this, they think they can get away with it so they do.

Solution - If you don't want to ban these people, strip their characters and slap a surname on their dumbass for people to laugh at. The suspension isn't enough, you strip a few characters and people will be scared as shit to step out of line. If you think being stripped of pixels is to harsh, you must not really want the exploiting to end.
  #187  
Old 02-15-2012, 02:08 AM
Nirgon Nirgon is offline
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Who gives a shit
  #188  
Old 02-15-2012, 03:19 AM
oldfish oldfish is offline
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Quote:
Originally Posted by Rutaq [You must be logged in to view images. Log in or Register.]
Given that this server is a Hobby it is unlikely that there will be regular expansions or new content.

So a dramatic increase in Xp will just push everyone to 50 with limited content, Classically unbalanced PvP and on a darker note... Drastically increased xp will bring along a higher temptation to cheat since you could reroll easier if you get banned. With the recent rash of exploits we don't need to encourage folks and the slower xp means more risk since there is a greater chance to catch / "rat out" the exploiters.

The emphasis on drastic xp bonus for PvP's sake is misguided. EQ is a PvE game, we have the benefit of spicing things up with PvP but reducing the game time spent in PvE is just asking for trouble since 90% of the game is PvE and the other 10% relies on a classically mediocre PvP ruleset.

Sadly, If you need a fast, no grind, focused PvP fix then try another game that offers conveniences like Easy Fast travel, Battlegrounds and other WoWish crap.


Play EQ the way it was designed, group with friends, check out the old zone and dungeons, have fun leveling and mix in some PvP when you can. Playing against the design will just leave you disappointed and crying on the forums.
Thats why pvp xp loss was a terrible idea.

Leveling on rallos took forever because you were always busy having fun pvping.

People are too cautious on red because of xp loss and it turns into a
carebear/zerg fest.
  #189  
Old 02-15-2012, 03:39 AM
Rallyd Rallyd is offline
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Gonna go with Supreme on this one. Case and point > VZTZ. double triple quad whatever exp they had there you could get max level in a day. Didn't help their population one bit.

People don't care what the exp rate is unless they are incredibly disinterested in the game anyways. The type of people you want to attract to the server will probably be more pissed off it it's faster than live in the first place.

This coming from a person who leveled a SK to 50 here already, so I had it the worst, and yes it was horrible. But that's Everquest and I expect nothing less, or else why the fuck are we playing it.
  #190  
Old 02-15-2012, 04:08 AM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Rallyd [You must be logged in to view images. Log in or Register.]
Gonna go with Supreme on this one.
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I see both sides, but, people want to get past the PvE. It's a solution until the population straightens up.

People know what they're "getting into here", yes, but when its completely soloing from 1-50 at a classic xp rate? That's single player EQ, no fun and people will quit. Might just need an xp bump at lower levels to get people into the middle tiers at least.
Last edited by Nirgon; 02-15-2012 at 04:11 AM..
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