Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 02-10-2012, 07:32 PM
gnatte gnatte is offline
Orc

gnatte's Avatar

Join Date: Jan 2012
Posts: 36
Default

You sound cool.
  #22  
Old 02-10-2012, 09:59 PM
appleitunes appleitunes is offline
Large Rat


Join Date: Jan 2012
Posts: 8
Default

yeah i was 16 years old gnatte you OWT
  #23  
Old 02-11-2012, 11:43 AM
Littlestgnome Littlestgnome is offline
Aviak


Join Date: Jun 2011
Posts: 51
Default

Quote:
Originally Posted by Chronoburn [You must be logged in to view images. Log in or Register.]
I can't imagine playing a mmo on a console. Did people use keyboard/mouse to play or was that not possible?
There was a PS2 keyboard available. Most players used one and it was significantly easier if you did. I'm unsure about a mouse being available as well.

This was the primary issue with EQOA however. Not only was it one of the very few PS2 games that required the modem attachment AND a monthly subscription, even more hardware was needed in order to play the game more comfortably (ie, the keyboard) which once again was required by virtually no other PS2 game other than this singular title.

For people coming from the EQlive world the added $100+ investment might be deemed acceptable, possibly even money well spent. But for a person completely new to the Everquest universe -- or parents buying the console for their children -- such additional purchases were risky at best. At worst they were a complete waste of money because Playstation itself never really leveraged the usage of these items beyond the EQOA title.

For all it's dumbed down functionality (which it had to have) and shoddy/blurry graphics, I really did like the game world itself. I thought they did a great job with what they had to work with and places like Blackburrow and Runnyeye were quite interestingly designed. It did suffer from having too linear of a quest progression, but players all having progressive class quests was (at the time) a welcome design change from what EQlive started with. At the same time however, that dumbed down functionality hindered the game tremendously.

Now with today's consoles the setting is there for games of this nature to both succeed and even thrive. EQOA simply came out ahead of it's time.
  #24  
Old 02-11-2012, 12:22 PM
Shao Pai Long Shao Pai Long is offline
Decaying Skeleton


Join Date: Jan 2012
Posts: 4
Default

I was on Hodstock,

Annatar, High Elf, Wizard, member of Vulgar Display of Power (VDOP),

fun times, hell, I actually miss EQOA more than I do classic EQ.
__________________
ShaoPaiLong - 3 - Human - Monk (main)
Idunn - 4 - Barbarian - Shaman
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:24 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.