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#6
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that's inherited problem with running EQ on a smaller scale - too many low end zones, too many starting cities - causes high population scattering.
EQ world was designed to support 1.5-2.5k population per server. With about 500 as average max, server still only at 25% capacity. Nothing can really be done about it without breaking the "classic" set up, other than player driven "hubs"... Or, recruiting another 1k-2k prime time players [You must be logged in to view images. Log in or Register.] | ||
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Last edited by Kika Maslyaka; 02-07-2012 at 03:19 AM..
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