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#41
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I had forgotten about that, good find!
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#42
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They just revamped the entire exp system, something they swore they'd never touch, and it was almost like they were pouting and didn't want to talk about it or something....Such classic Verant...reminded me of an ex gf....ALWAYS right the first time....Like Alchemy and barbarian shield graphics were "working as intended" for almost two years...Untill they actually bothered to listen to a thousand people and actually have a look at them. You just know one of those dorks kicked a hole in the wall the day of that patch. Funny thing is, I got all warm and fuzzy yesterday when I saw "old" Freeport for the first time here....When I saw the name of the producer on that letter last night I kind of cringed. Of all the things to get nostalgic about from classic EQ, Abashi isn't one of them. Wonder what ever happend to that jackass. I wish I were a bigger man, but I have to admit, I kind of hope his karma caught up with him and it was really really bad. LOL That guy is the only person I've ever seen....anywhere....who actually seemed to relish being overtly abusive to his paying customers and still managed to keep his job, somehow. I mean, one time he put up on the boards a compliation of bannings he got to do in person in game, most of them were people who just said extreme things about him personally on random message boards that could be construed as threats. I better watch it or he might find this and report me to the FBI....apparently he did that too...He bragged about it on the boards. LOL Such a complete douche nozzle. I had completely forgotten about all that. | |||
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Last edited by Weekapaug; 05-01-2010 at 09:52 AM..
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#43
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I think the perception that wizards are gimped comes from a variety of factors:
First, a wizard requires more skill than a mage or necro. Before people flame me for this comment, think carefully. A good wizard is always tethering their aggro and mana balance. Their fast nukes can cause an inexperienced player to nuke excessively causing their ultimate demise. A mage does not suffer this same fate. They send pet in and their cast time is a lot longer. They will usually not have time to generate the hate a wizard can. A wizard is not as simple as /pet attack, cast nuke, etc. A player has to think carefully whether or not this is the mob they need to burn down or is it better to do some damage and saving their mana for that nasty pull when they need to kill several mobs or possibly evac the group. Another contributing factor to the gimpness of wizards is their bursty dps. Yes a wizard can burn down a single mob in the shortest amount of time (except maybe a team of SKs HTing a mob, though I recall this being nerfed too at some point) but because of mana limitations, their dps will suffer over a sustained duration of time. The mage and necro will not have this problem as their pet will continue to do damage even if they themselves are out of mana. Factor in the damage shield that a mage can cast and that damage is also independant of existing mana once it is cast. In a raid situation, the necro and mage have other options for their mana. The mage functions as a rod summoner and the necro as mana battery. The wizard has no other alternative but to be dps. The pet issues on raid mobs has already been mentioned and without pet hold, many encounters are preferred not to have a pet so the mage and necro are forced to their alternative role. I have seen many mages and necros complain of this over the years but unfortunately, this is the best use of their mana (and was always the case until rods were nerfed during PoP era and twitching became trivial once cheal no longer became the preferred method of healing). The last factor I can think of is, because wizards take some more skill than a necro or mage to play, having a less than adequate wizard in your group is very obvious. We all have seen the wizard that ninja afks to no end, the wizard who panic gates, the wizard who overaggros and kills himself, or worse yet, the cleric who goess oom trying to save aforementioned wizard. The pet classes we're comparing wizards to are a lot more forgiving in terms of skill. That is not to say wizards are so hard to play but just require a little more thought. This is also not a bash on mages and necros as there are plenty of skilled players playing those classes as well. | ||
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#44
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Managing your mana and threat as a wizard is hardly something I consider as being an element of skill. I classify it more in the "common sense" area.
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#45
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Last edited by Thac0; 05-01-2010 at 10:47 PM..
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#46
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Holmes 50 nerco DA Gretzky 24 ranger DA | |||
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#47
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Don't get upset that the wizard takes more than a /pet attack /cast 1 macro to play. There plenty of incentive to be one as others in the thread pointed out.[You must be logged in to view images. Log in or Register.] | |||||||||
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Last edited by Thac0; 05-02-2010 at 12:10 AM..
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#48
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Yeah, I agree its not the reason that mages are much more abundant. The concept of threat management is beyond many in the game (including mages!).
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#49
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Last edited by Thac0; 05-02-2010 at 01:11 AM..
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#50
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Well I do agree with him on some levels with the wizard. I played one on live for a LONG time and pretty much a majority of the playtime follows the patterns he described.
I ultimately think that EQ is very simple and most classes have very few areas to actually demonstrate skill. The game follows very very hard rules and knowing how the mechanics of the game works is where you actually see the "skill" take place. | ||
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