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  #31  
Old 02-01-2012, 03:26 AM
compulsion compulsion is offline
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Fundamentally, his point is exactly correct. The blue server has been a success because they deliver exactly what they promised and what players wanted; an old school PvE experience. Conversely, the red server in no way resembles the old school PvP experience. Anyone who signed up to enjoy classic EQ PvP is not getting what they expect and can hardly be expected to stay. 80% spell damage in PvP I think makes up for not being able to use a clickie to refresh gems, but overall the resist system is absurd compared to live and absurd for this content level.

Several people have said it, and evidence from the time suggests that under 100MR was more than enough to avoid overly debilitating effects and get some enjoyment out of PvP. Case in point, the comment from an RZ player in 2002:

http://everquest.allakhazam.com/db/item.html?item=4256

In classic a player could get reasonable enough resists that dispells and debuffs actually mattered, and there was a tactical pace to PvP. By Velious, resists were common enough that Sony increased debuff effects in PvP. Here? Blind, mez, or root will probably stick first cast, no need to bother with a dispell or debuff. On live servers you could start enjoying PvP by the 20s with some basic resist gear. Here? Unless you are 50 and have some jacinth or diamond jewelry, good luck. Is it a surprise that people don't want to have to spend 200+ hours leveling so they can start resisting blind? Add up the unbuffed MR that is even attainable by, lets say, a level 48? Probably not enough to resist anything. Add in a reasonable Resist Magic, you won't even resist half of the snares or blinds.

To take the shittiest aspects of classic EQ, then make them dramatically worse, doesn't exactly contribute to retaining a player base that was looking for something that felt like live PvP. And along those lines I expect barrens chat / global ooc to actually reduce population as the people who have stuck it out get even more beat down as the game devolves into a glorified WoW BG.

/ooc <bob> i charmed ur rarespawn1 and got it killed, umadbro????
/ooc <jim>f***ing n***er ull never make 50
/ooc <jim> i dont log off bro, i play a f***ing wizard
/ooc <john> ice comet isnt classic gtfo
... ad nauseam

Will we be getting translocators in March? Sarcasm aside, I appreciate the idea and the work involved in getting this server running, but there seems to be little to no understanding of either the product(classic PvP) or the market(players).
  #32  
Old 02-01-2012, 04:51 AM
Darwoth Darwoth is offline
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reducing the damage from 80% to 67% will just create more issues in 2 months once people have gotten off their lazy assholes to put together a mediocre resist set and discover that indeed partials have been working just fine from the beginning.

in classic everybody eliminated the spell refresh with a clicker which greatly increased spell dps, additonally partials seem more effective here than they were then.
  #33  
Old 02-01-2012, 04:54 AM
Darwoth Darwoth is offline
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dont see why anyone would quit over global ooc, if someone is such a thin skinned fruitcake to remotely care much less quit an activity because some drooly retard berated them with aol speak i have to think they would have quit long ago after they were killed the first time or two.
  #34  
Old 02-01-2012, 05:22 AM
Amelinda Amelinda is offline
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changes are coming with the next patch for spells. let's see how those changes work [You must be logged in to view images. Log in or Register.]
  #35  
Old 02-01-2012, 05:27 AM
Darwoth Darwoth is offline
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Quote:
Originally Posted by Amelinda [You must be logged in to view images. Log in or Register.]
changes are coming with the next patch for spells. let's see how those changes work [You must be logged in to view images. Log in or Register.]
when is the next patch anyhow?

want to camp some manastones =/
  #36  
Old 02-01-2012, 06:19 AM
Guldgoa Guldgoa is offline
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Join Date: Jul 2011
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Quote:
Originally Posted by compulsion [You must be logged in to view images. Log in or Register.]
Fundamentally, his point is exactly correct. The blue server has been a success because they deliver exactly what they promised and what players wanted; an old school PvE experience. Conversely, the red server in no way resembles the old school PvP experience. Anyone who signed up to enjoy classic EQ PvP is not getting what they expect and can hardly be expected to stay. 80% spell damage in PvP I think makes up for not being able to use a clickie to refresh gems, but overall the resist system is absurd compared to live and absurd for this content level.

Several people have said it, and evidence from the time suggests that under 100MR was more than enough to avoid overly debilitating effects and get some enjoyment out of PvP. Case in point, the comment from an RZ player in 2002:

http://everquest.allakhazam.com/db/item.html?item=4256

In classic a player could get reasonable enough resists that dispells and debuffs actually mattered, and there was a tactical pace to PvP. By Velious, resists were common enough that Sony increased debuff effects in PvP. Here? Blind, mez, or root will probably stick first cast, no need to bother with a dispell or debuff. On live servers you could start enjoying PvP by the 20s with some basic resist gear. Here? Unless you are 50 and have some jacinth or diamond jewelry, good luck. Is it a surprise that people don't want to have to spend 200+ hours leveling so they can start resisting blind? Add up the unbuffed MR that is even attainable by, lets say, a level 48? Probably not enough to resist anything. Add in a reasonable Resist Magic, you won't even resist half of the snares or blinds.

To take the shittiest aspects of classic EQ, then make them dramatically worse, doesn't exactly contribute to retaining a player base that was looking for something that felt like live PvP. And along those lines I expect barrens chat / global ooc to actually reduce population as the people who have stuck it out get even more beat down as the game devolves into a glorified WoW BG.

/ooc <bob> i charmed ur rarespawn1 and got it killed, umadbro????
/ooc <jim>f***ing n***er ull never make 50
/ooc <jim> i dont log off bro, i play a f***ing wizard
/ooc <john> ice comet isnt classic gtfo
... ad nauseam

Will we be getting translocators in March? Sarcasm aside, I appreciate the idea and the work involved in getting this server running, but there seems to be little to no understanding of either the product(classic PvP) or the market(players).
feel same way
  #37  
Old 02-01-2012, 07:26 AM
Dlardlar Dlardlar is offline
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Quote:
Originally Posted by chuck [You must be logged in to view images. Log in or Register.]
If we can also take it a step further... druid root was completely useless on Live due to the damage factor it has. Can we get it fixed so it's like that here. [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
Druid root stuck more on live then EEG root and lasted longer your a noob
  #38  
Old 02-01-2012, 09:10 AM
Ebonchi Ebonchi is offline
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Quote:
Originally Posted by Amuk [You must be logged in to view images. Log in or Register.]
I have pvp'd since the beginning of the box, and have not judged resists since it took awhile to gear up. After a few months on the box, I get consistently rooted with 150+ mr, and ice comet/other nukes land almost 100% of dmg all the time.

Every pvp fight I'm in has casters spamming root/snare until they land, unless they are a wizard/shaman with I win buttons.

It's exactly like most veteran pvp'ers feared - zerg cc spam pvp with little skill needed. I can understand that offensive spells should be landing for big numbers, but to have MR also count for little is pretty boring.

I really think Null didn't play pvp back in the day - or didn't understand it, having cc spells like snare/root land consistently, like they are removes any amount of balance to the game.

I won't say that this is the main reason that the server population blows cocks, I would say the biggest part is lack of people and amount of time needed on the PVE portion - but to have nothing to look forward to once you finish the grind definitely needs to be examined if this is a long term project.
Sounds like you got spanked on the box...
  #39  
Old 02-01-2012, 10:16 AM
Nizzarr Nizzarr is offline
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Resists are not doing enough on this server -- youd think that having 80% of your gear in fire resists/cold resists would help against starfires and ice comets. It barely takes a dent away from the damage.

I'm sitting at 160 fr buffed and most starfires still land for more than 50% damage, comets always hits for 60+% at 155 cold resist.

Thats a lot of gear sacrifice for little to no gain. Factor in melee damage and your resists are useless. Youd be better off wearing hit point gear when you factor everything else.

I do hope that resists get changed for the better next patch -- I also hope they wont FUBAR the resist system because as weve seen, it takes awhile to get patches on these emus. this isnt a flame on the devs, just an observation.
  #40  
Old 02-01-2012, 11:40 AM
compulsion compulsion is offline
Sarnak


Join Date: Nov 2011
Posts: 217
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Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
dont see why anyone would quit over global ooc, if someone is such a thin skinned fruitcake to remotely care much less quit an activity because some drooly retard berated them with aol speak i have to think they would have quit long ago after they were killed the first time or two.
Think of it this way. I enjoy my work and most of the people I work with. I would not support my boss deciding to start broadcasting the teletubbies or spongebob all day. I would no longer enjoy the environment as much and would start taking sick days just because I didn't feel like going in.

Global ooc will just become an intellectual dumping ground for the bottom 2%. It will make the game less enjoyable for those of us who do not call the bottom 2% home. It will neither attract new players, nor help retain old ones, which will result in a lower population.

You can google "cognitive development" sometime and find where on the various scales you find people who cling to absolutism as a defense against complex topics. Framing every case in terms of "I am right because I know more" and using terms like "thin skinned fruitcake" just demonstrate a very primitive level of abstract thought, no different than a Jerry Springer guest's adamant "I do what I want!" But don't take my word for it, you should be able to find a wealth of information on the subject in any number of psychological journals or essays.
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