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#21
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There are a very few good Monk pullers on this sever because of bad gear and not knowing the mechanics of pulling. Not counting really knowing the zones to pull. Not a easy job trust me. Bruman is completly right. You can pull all day and be a hero. Have two bad pulls and kill the group twice and you are a useless turd. "Never going to group with him again", we die everytime thingy, while he has been AFK 3/4 the time playing with his girlfriends ass. | |||
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Last edited by webrunner5; 01-18-2012 at 05:42 PM..
Reason: re think
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#22
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__________________
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#23
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#24
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information on what there is http://wiki.project1999.org/index.php/Skill_Feign_Death enjoy or reroll a necro either way | |||
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#25
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Resists are important alot of times when pulling casting mobs. Knowing a zones layout and mob pathing are huge. Mob aggro ranges. FD splitting. Yadda yadda yadda.
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#26
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You can't just run in there and FD and hope one mobs stays. You can pull just about any mob single if you are good at it. My son is the best puller I have ever seen in this game here and live. And he plays a Warrior on both a lot of times. He just knows what to do. Just remember the string thing lol. It takes tons of practice toying with them. You just have to remember each zone is a bit different. There is more to it then I have written, it is something I just do without really thinking about it. Hard to explain. But I was terrible at it at the beginning. Good luck. About the gear. Yeah it is mostly about getting hit. Good gear does not really help you being better at pulling. That takes smarts. It helps you live if you get hit and you will. FD fails a lot with casters. AC as a Monk is THE most important stat to have. Agility is next most important stat. Best to use a 2 hander if there is a tank in the group. A lot less agro with a slower weapon. Don't have a weapon to back up a Tank that procs either. Remember to FD as soon as you get back with the pull for Tank to get agro and FD everytime you get agro from the tank. A good tank will hit mobs with a arrow to get agro when you FD. The Cleric has enough to do with healing the Tank and the Enchanter. Cleric depends on you using Mend to heal yourself. A great group is a thing of beauty with a good monk and a good cleric. | |||
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Last edited by webrunner5; 01-19-2012 at 12:43 AM..
Reason: re think
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#27
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I see people talk about faster attacks meaning more aggro. But I've also always heard that you generate aggro based on damage dealt. But I've never heard anyone say "You generate more aggro by dealing more damage... AND by dealing damage more consistently over any given period of time." Do faster attacks TRULY generate more aggro, assuming the same amount of damage over time is being dealt? Or is the aggro just being acquired more steadily, since there is less likelihood of going 5 seconds without any hits at all? | |||
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Last edited by fischsemmel; 01-19-2012 at 12:36 AM..
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#28
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I am no expert at it and I don't think anyone is in EQ lol. It is not about total damage output. If that was the case a Mage pet would never lose agro and you know they do if another person steps in on damage. And no one can out damage a Mage pet. Not even a Warrior or Rogue.I know pets are different then normal classes. But as you know there is a hate list in EQ. That is why a Enchanter is the number 1 target of mobs. They have to get mobs under 80% to cast on average their spells. And why you have to wait as a Mage to get mobs under 50% to cast nukes. So a lot to this game. | |||
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Last edited by webrunner5; 01-19-2012 at 01:34 AM..
Reason: re think
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#29
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__________________
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#30
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Most bards are probably like most monks people see though. As in, crappy ones, that play 1 song (maybe 2). But even bad monks have to keep trying to work at least.
__________________
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