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  #51  
Old 01-13-2012, 05:36 AM
Andaryel De'Vir Andaryel De'Vir is offline
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For me, it started with Luclin, but as others pointed out, Luclin was a bittersweet experience. I quit for awhile simply because my computer couldn't run it, and I didn't dig the whole 'cats on the moon' idea. My biggest beef with it was the very beginning of the "must level in new areas, old areas are shitty exp now" trend. Beloved old areas were empty because the moon was better exp. Meh. However, if the exp was kept comparable to pre-Luclin levelling, I would enjoy Luclin very much. Because:

1) AA's were the most amazing implementation I have ever experienced in any MMORPG. I didn't find that they reduced the number of lower level groups, either, as few people were willing to keep grinding the same high level areas constantly for their AAs. I've found people still played their alts plenty to shake things up and keep the game fun.

2) The bazaar GREATLY improved the game for me... sure, the fact that I had to keep my computer running while I was sleeping, and let my character sell in the meantime, was a bit lame. Still, when they implemented the search function, I probably spent more time on bazaar trading than I did on levelling.
  #52  
Old 01-13-2012, 06:08 AM
Darkatar Darkatar is offline
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IMO AA's were ok, cats on the moon was ok, even nexus was ok. BUT. Bazaar and POK? not ok.
  #53  
Old 01-13-2012, 08:15 AM
falkun falkun is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
it was really just AAs, Ssra and VT for a WHOLE xpac...Comparatively? Look at Velious.
While I want to agree with you on the surface, I don't think that is true. Browsing the EQMac forums, I've heard of an "inner akheva" zone or event that I didn't know about Luclin from Live. There was also a bunch of bosses that smaller guilds could do in Luclin while the big guys were in Ssra. Don't get me wrong, Velious is still a better expansion than Luclin IMO, but Luclin gets a bad rep because of the Nexus, Baz, VT, and "cats on the moon". It had some good gems, I wish I had found more of them when the content was relevant.
  #54  
Old 01-13-2012, 08:47 AM
Pscottdai Pscottdai is offline
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Just not getting the whole cats on the moon hate.... The Kerrans on Kerra Isle had to have relatives some place. If the Va Shir hadn't been a playable race would you guys of been ok with it then?[/
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  #55  
Old 01-13-2012, 09:00 AM
falkun falkun is offline
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No, you are making the point most people have against Vah Shir anyways: Why weren't they just started on Kerra Isle? Why did they have to start out on the moon?
  #56  
Old 01-13-2012, 09:03 AM
nymphloa nymphloa is offline
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This really is a good question, and although I was still playing Live until I found this server I always had a hankering for the good old days. What killed it for me would have to be PoP, ok Luclin was bad with the introduction of the Bazaar and having a few static ports back down to certain location on the surface.
But for me the introduction of the Plane of Knowledge in PoP slayed the adventure in the game, the guild hall then took the fear from death. I was a warrior and I would commonly do the "Warrior Port" if I was too far from a book, simply die...appear in the Guild Hall, summon my corpse with the NPC and then pop my cleric merc to 96% rez me....Ooo the horror lol...hell they even ended up giving Druids and Shamans the ability to rezz lol.
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  #57  
Old 01-13-2012, 09:48 AM
webrunner5 webrunner5 is offline
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I too wonder about the hate of the Cats on the Moon thing lol. I loved playing a Beastlord. I think one of the nicest classes in EQ overall. That started in Luclin I think. The Cats Cat pet is awesome looking.
  #58  
Old 01-13-2012, 12:50 PM
Faisca Faisca is offline
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I was never too fond of cats, frogs and such as playable races myself. I don’t see the appeal of those, but I guess someone coming out of kinder garden may have a different view.

All the original races were humanoids and that’s what made sense to me. They started ruining it with the lizard race that came with Kunark.

I guess pandas were not popular back then. [You must be logged in to view images. Log in or Register.]
  #59  
Old 01-13-2012, 01:00 PM
falkun falkun is offline
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The appeal of the frogs has to do with the fact that the two stereotypically classic dungeons, Classic's Guk and Kunark's Sebilis were overrun by frogloks. In their prime, these two (3?) dungeons catered to players from the 20th to the 60th levels, and dropped some of the best loot in the game. Players spent a lot of time killing frogs, and after having them flip over dropping Ice comets and other hard hitting nukes on you, you develop Stockholm syndrome with your webbed feet attackers and you want to become one.

...then they give them to you as a hunchbacked, deformed playable race and you realize they aren't as cool as the ones you used to fight.
  #60  
Old 01-13-2012, 01:08 PM
Pscottdai Pscottdai is offline
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Quote:
Originally Posted by Faisca [You must be logged in to view images. Log in or Register.]
I was never too fond of cats, frogs and such as playable races myself. I don’t see the appeal of those, but I guess someone coming out of kinder garden may have a different view.

All the original races were humanoids and that’s what made sense to me. They started ruining it with the lizard race that came with Kunark.

I guess pandas were not popular back then. [You must be logged in to view images. Log in or Register.]
Nice little rude comment there especially since I was already 30 when EQ launched. To each there own but IMO to be so closed minded about a "fantasy" world that only humaniods should be playable is kind of silly .
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