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#51
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For me, it started with Luclin, but as others pointed out, Luclin was a bittersweet experience. I quit for awhile simply because my computer couldn't run it, and I didn't dig the whole 'cats on the moon' idea. My biggest beef with it was the very beginning of the "must level in new areas, old areas are shitty exp now" trend. Beloved old areas were empty because the moon was better exp. Meh. However, if the exp was kept comparable to pre-Luclin levelling, I would enjoy Luclin very much. Because:
1) AA's were the most amazing implementation I have ever experienced in any MMORPG. I didn't find that they reduced the number of lower level groups, either, as few people were willing to keep grinding the same high level areas constantly for their AAs. I've found people still played their alts plenty to shake things up and keep the game fun. 2) The bazaar GREATLY improved the game for me... sure, the fact that I had to keep my computer running while I was sleeping, and let my character sell in the meantime, was a bit lame. Still, when they implemented the search function, I probably spent more time on bazaar trading than I did on levelling. | ||
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#52
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IMO AA's were ok, cats on the moon was ok, even nexus was ok. BUT. Bazaar and POK? not ok.
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#53
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#54
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Just not getting the whole cats on the moon hate.... The Kerrans on Kerra Isle had to have relatives some place. If the Va Shir hadn't been a playable race would you guys of been ok with it then?[/
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Purdii Uglii Ogre Shaman
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#55
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No, you are making the point most people have against Vah Shir anyways: Why weren't they just started on Kerra Isle? Why did they have to start out on the moon?
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#56
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This really is a good question, and although I was still playing Live until I found this server I always had a hankering for the good old days. What killed it for me would have to be PoP, ok Luclin was bad with the introduction of the Bazaar and having a few static ports back down to certain location on the surface.
But for me the introduction of the Plane of Knowledge in PoP slayed the adventure in the game, the guild hall then took the fear from death. I was a warrior and I would commonly do the "Warrior Port" if I was too far from a book, simply die...appear in the Guild Hall, summon my corpse with the NPC and then pop my cleric merc to 96% rez me....Ooo the horror lol...hell they even ended up giving Druids and Shamans the ability to rezz lol.
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Skycloud Trademachine - Bard - <Europa>
Flasheart - Cleric - <Europa> Skyfury Thundermaker - Warrior - <Europa> <Europa> 2010 - 2015 To my fans! http://www.moddb.com/mods/ww1-mod-ar...ene-phone-call Hustle my haters! hustle! http://www.youtube.com/watch?v=kLDitGAUrno | ||
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#57
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I too wonder about the hate of the Cats on the Moon thing lol. I loved playing a Beastlord. I think one of the nicest classes in EQ overall. That started in Luclin I think. The Cats Cat pet is awesome looking.
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#58
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I was never too fond of cats, frogs and such as playable races myself. I don’t see the appeal of those, but I guess someone coming out of kinder garden may have a different view.
All the original races were humanoids and that’s what made sense to me. They started ruining it with the lizard race that came with Kunark. I guess pandas were not popular back then. [You must be logged in to view images. Log in or Register.] | ||
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#59
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The appeal of the frogs has to do with the fact that the two stereotypically classic dungeons, Classic's Guk and Kunark's Sebilis were overrun by frogloks. In their prime, these two (3?) dungeons catered to players from the 20th to the 60th levels, and dropped some of the best loot in the game. Players spent a lot of time killing frogs, and after having them flip over dropping Ice comets and other hard hitting nukes on you, you develop Stockholm syndrome with your webbed feet attackers and you want to become one.
...then they give them to you as a hunchbacked, deformed playable race and you realize they aren't as cool as the ones you used to fight.
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#60
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Quote:
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Purdii Uglii Ogre Shaman
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