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#1
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I'm a little torn on this issue as well. Granted I respect the fact that Project1999 is not a fee based game, so I remind myself of that as well as the dedication and hard work the developers put into the game for our enjoyment. I'm a consummate trade skiller myself and friends of mine who share the same love of the old style game are too. I'm trying to win them over to playing, however this seems to be a sticking point for at least one of them.
I'm guessing some luxuries are left in the game for the sake of continuity in the community. Linking items would save people the trouble of having to answer some of the basic questions about the item, for example can my <insert class> use this. The global chat can seem a bit like a news crawl/scroll at the bottom of the screen, however with a limited amount of players it would be easier to leave it global than having people meet in one zone for selling/trading/interacting, which I'm sure people wouldn't necessarily object to, however the lag might be an issue. The friend I mentioned earlier came over Friday night and experienced his fill of walking down memory lane, by crafting with one of my characters. As much as he enjoyed it he couldn't help but comment on the excessive amount of clicking. This was a lot more pronounced when making tiny bits and I'll be making a lot of these for both Tailoring and Blacksmithing (not to mention the clicking to compile the materials in the respected stations/kits). I am glad that miss-combines and or incorrect materiel combination's don't get removed/eaten when incorrectly used. I would imagine that these changes were not intended to discourage people from doing trade skills, but to perhaps leave a certain since of accomplishment for those who dedicate themselves to the craft. It would certainly not detract from my immersion if at some point the newer system is implemented, however I know this could discourage some people from participating in trade skills and having a thriving community of Trade Skillers really adds to the community of the game. | ||
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#2
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Thanks for pointing out the patch message. I did do a search for various trade skill related terms, including combine, but that didn't point out.
Well, I won't be trade skilling any more as the repeated move-mouse-click process kills my wrist. Good luck for all you other trade skill junkies as I'm retiring my blacksmith hammer. | ||
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#3
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I sort of liked the tradeskilling as it was (prior to patch). Admittedly it wasn't classic, but it's one of those things i thought was an improvement over how it was in classic, so to me it was fine to leave it.
But then it's not my server, so i'm not going to complain too much about it. Was it easier? sure... but then we all know just from looking at live that easier doesn't necessarily mean better [You must be logged in to view images. Log in or Register.]
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Omnimorph - Enchanter
I enchant things... | ||
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#4
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You could autocombine from your inventory?
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#5
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So what I am coming to understand from this thread is people are unhappy because they have to click the mouse more? Really? That is pretty lame, unless you have some sort of disability hindering you from performing repeated mouse clicks. I mean how much effort is it really? you're barely moving at all. Also who said tradeskilling was supposed to be easy. Ever tried blacksmithing in real life? now that is hard! hehe.
But do as you wish, if you want to throw away your tradeskilling careers because of a few extra mouse clicks go right ahead. Leaves more potential customers for the real crafters. | ||
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#6
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Quote:
Yes, its incredibly convenient to have the recipe menu at the crafting station(s) or in your kit(s). I don't get the impression anyone is really all that critical about the changes, other than to say ergonomically going back to the old school method is tedious than a break in immersion. We aren't talking about the down time for boats, we are talking about a physical action that over time is going to have an effect. Personally instead of throwing out the baby with the bath water, this just means I'll have to pace my skills. Trade skills encourage interactivity and participation. It also generates cash flow for both the Skiller and those hunting for a few extra coin. Its viability is an integral part of the game, if people are discouraged to do trade skills it can effect the game. | |||
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#7
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I'm not being critical either. I was just trying to say that the thought of clicking a mouse, no matter how many times, being physically taxing to the point of hindering or discouraging people from doing tradeskills, is just being lazy. Nobodies finger is going to fall off because they have to click a few more times on the mouse. Thats all im trying to say.
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#8
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the good thing was, you could use your fletching/sewing/whatever kit as a bagback and didnt need to clear it up to do some crafting with the newer crafting GUI.. i miss it... now when i want to make arrows, i gotta clean up the friggn damn fletchin kit every damn time to make arrows which is really annoying..
i really dont like this "hey we want EVERYTHING classic" but well, i still love it here
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