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  #1  
Old 04-23-2010, 02:22 PM
PearlJammzz PearlJammzz is offline
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Quote:
Originally Posted by Yellow [You must be logged in to view images. Log in or Register.]
i mena it makes sense for small things like them not to be able to go up those giants! xD
Agreed, it does. Was my fave thing to do on my monk. Run up and just leap off...why? Because I could lol. It also makes it super easy to skill up..just run down em and you drop a bunch of times and it levels fast. I am at max level now, but still the closest we can get to classic the better.
  #2  
Old 04-23-2010, 05:17 PM
Vache Vache is offline
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Reminds me of a game we used to play where we'd climb to the top of the Dreadlands spire and then jump off and see who could get closest to the ground before clicking their lev ring [You must be logged in to view images. Log in or Register.]
  #3  
Old 04-23-2010, 05:40 PM
Omnimorph Omnimorph is offline
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Quote:
Originally Posted by Vache [You must be logged in to view images. Log in or Register.]
Reminds me of a game we used to play where we'd climb to the top of the Dreadlands spire and then jump off and see who could get closest to the ground before clicking their lev ring [You must be logged in to view images. Log in or Register.]
similar to the game we played, except it was who could get closest to death... obviously dying got you disqualified!
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  #4  
Old 04-24-2010, 03:18 PM
kevincheese kevincheese is offline
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Damage from falling is definitely not classic in this game, too. Unless, maybe, framerate affects it? In which case framerates are too high normally now to really get hurt.
  #5  
Old 04-24-2010, 04:17 PM
ShadowWulf ShadowWulf is offline
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at framerate cap of 100, running at 100 fps, i fell off a mole hill in dagnors cauldron for over a thousand...

It hurts still.
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