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View Poll Results: How do you view partial resists
Partial resists are set perfectly 4 12.50%
Partial resists needs to be upped slightly( seeing partials more compared to getting full dmg) 6 18.75%
Partial resists needs to be upped significantly 18 56.25%
Partial resists need to be lowered 4 12.50%
Voters: 32. You may not vote on this poll

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  #11  
Old 12-28-2011, 11:08 PM
Reikerx Reikerx is offline
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Originally Posted by xblade724 [You must be logged in to view images. Log in or Register.]
Never in my life of p99 have I resisted 1 nuke completely ... and for partial, doesn't happen often enough at *all*.
Agreed, for fire/cold.

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Also, what about disease resist? A nice +50svd thex dagger has never ONCE resisted rabies .. what's up with this ?
Yeah but, who cares about NPC resists on this server.

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Random, but curious: Can you partially resist dots? Everytime I see dots go on, it always goes 100% through guaranteed, or never ends early.
No... never been able to partially resist dots in EQ.

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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Originally resisting magic was much easier and more important than elements. Magic is what we stacked to resist impairing effects. 30+ is good, after 70mr you should almost always resist magic spells if its like original EQ.
Yeah, the problem is you need 150+ MR to have any chance of resisting magic, which means you can't stack much FR/CR. With about 150 MR you can resist mez/root maybe half the time. The problem is whirl, which is like never fucking resisted for some reason. To add to that, it's unclassic-ly overpowered and needs to be changed but there's been no dev response on the matter. Magic nukes are about the same as FR/CR, at 100+ MR you might partially resist some magic nukes here and there, but never fully resist.

With 200 FR or CR you'll never full resist anything, and you'll be lucky to get partials. You're not actually gonna have that much unless you're with a bard because you need every MR item in the game to even start resisting CC spells.

And there's additional issues. Any spell that's not a full on nuke works on different resist coding. For example, Fire & Ice Druid nukes are useless because they're resisted almost all the time, because there's a -FR/CR debuff

In other words, partial/full resists as a whole need to be increased.
  #12  
Old 12-28-2011, 11:14 PM
Hairybuttwhole Hairybuttwhole is offline
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it's hard to resist this dump i'm about to take
  #13  
Old 12-28-2011, 11:33 PM
Darwoth Darwoth is offline
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i partial resist frequently with a shitty 100 - 110 depending on the elemental, the resist system is the same it was in beta when everyone correctly said that it was fine, now we have a bunch of newbs that never played live crying because they think they should be resisting with 70 resistance, or that they should never get hit for full with 120.

system in place is almost identical to classic and those clamoring to have it changed are stupid, lowbies, have no resistance to speak of.
  #14  
Old 12-28-2011, 11:49 PM
Doors Doors is offline
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Resist system is pretty balanced overall. With mediocre resists against people of the same level I don't eat full nukes 100% time and I don't resist everything.

About the only thing that needs adjusting is enchanter whirl till you hurl and mez lasting too long in pvp.
  #15  
Old 12-29-2011, 04:42 AM
Dullah Dullah is offline
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If you need 150 mr to resist root or mez, thats wrong. In classic EQ, i always kept my mr at around 70 and almost never did I get rooted or snared. At 90 it was basically impossible and when it hit, it seemed to almost always break immediately.
  #16  
Old 12-29-2011, 05:36 AM
tokso tokso is offline
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Quote:
Originally Posted by Reikerx [You must be logged in to view images. Log in or Register.]
Yeah, the problem is you need 150+ MR to have any chance of resisting magic, which means you can't stack much FR/CR. With about 150 MR you can resist mez/root maybe half the time. The problem is whirl, which is like never fucking resisted for some reason.
this is a massive exaggeration/flat out lie.
  #17  
Old 12-29-2011, 05:44 AM
xblade724 xblade724 is offline
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Quote:
Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
Resist system is pretty balanced overall. With mediocre resists against people of the same level I don't eat full nukes 100% time and I don't resist everything.

About the only thing that needs adjusting is enchanter whirl till you hurl and mez lasting too long in pvp.
Yea right, how often do you see resists/partials? This needs some repair.. or hell that's like saying every melee swing should do full dmg unless you have at least 500ac.
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  #18  
Old 12-29-2011, 06:07 AM
Ninja Ninja is offline
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Quote:
Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
About the only thing that needs adjusting is enchanter whirl till you hurl and mez lasting too long in pvp.
This, it bugs out after the duration is over and you continue to spin.

Only way I have stopped it is sitting down, therefore being vulnerable to a heavy melee hit or preventing my ability to flee once it wears.
Last edited by Ninja; 12-29-2011 at 06:18 AM..
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