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  #241  
Old 12-21-2011, 03:42 PM
Softcore PK Softcore PK is offline
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Originally Posted by Vile [You must be logged in to view images. Log in or Register.]
We just want news on easier XP 1-30... where is this news. A simple yes or no would suffice. I need to know whether or not to buy Skyrim...
Just because Searyx made a post about it does not mean we're waiting to hear from the devs. I think it's safe for us to assume the answer is "No," until we hear the hint of anything otherwise from one of them.
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  #242  
Old 12-21-2011, 03:45 PM
Szeth Szeth is offline
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I would say absolutely zero chance they make 1-30 exp easier. 1-30 is the crucible.
  #243  
Old 12-21-2011, 03:47 PM
Massive Marc Massive Marc is offline
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Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
Just because Searyx made a post about it does not mean we're waiting to hear from the devs. I think it's safe for us to assume the answer is "No," until we hear the hint of anything otherwise from one of them.
cool, lets wait until the population drops to 100~ and no one wants to come back. Then we add the experience modifier when its already too late.

smooooth plan my man.
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Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
  #244  
Old 12-21-2011, 04:01 PM
Slave Slave is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Teams - as humerox stated, teams help and are a lot of fun. There would probably have to be teams of two since the population isn't large enough. Also it might be tough to split up the teams so both sides had all the classes, but it can be done.
The team with Humans will always have the only Monks, but ... does that seem overpowered? Each team still has Shadowknights. I'd leave that decision to the players. Either that, or they would have to unClassically allow other races to become Monks, or allow Humans to play on any team. (which would be a larger problem imo).

Otherwise, I came up with a rather decent breakdown of Team/Race:

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Originally Posted by Slave [You must be logged in to view images. Log in or Register.]

I suggest PvP Teams. Teams put the casual player in a great guild-like entity right away, and fosters more PvP action. You see someone not on your team? You KILL THEM!

Casual players often don't join guilds, nor want to. But throw them on a team and suddenly they have a huge sense of camaraderie, a purpose, and friendly help to level. Things become much more fair and balanced.

So I propose:

-Teams:
Ogre/Wood Elf/High Elves/Dark Elves VS
Humans/Barbarians/Erudites/Dwarves VS
Trolls/Gnomes/Halflings/Half-Elves

Here we see every team has a 'large' tank type, a good int caster, a good shaman and priest chassis. And we'll see some more interesting combos in race/class. The major problems with teams, ie all large races and necromancers on one side, for example, can be averted this way.
Splitting teams in half could be done too, I don't know why I never even considered it! Oh yeah, SZ REPRESENT!

After putting in a few minutes for 2 Team Paradigm (2TP hereafter):

Ogre, Wood Elf, High Elf, Dark Elf, Half-Elf, Dwarf VS
Troll, Barbarian, Erudite, Human, Gnome, Halfling.

Either one works for me... in fact this 2-team thing just gained some steam in my head, due to the population. Although 3TP could foster a greater sense of belonging, etc, just because it'll seem more like it's you guys vs the world, and allow a larger range of PvP to happen, since you won't be able to attack your own team. So which is more important, being able to find groups to level with, or being more unique and able to attack more people?
Last edited by Slave; 12-21-2011 at 04:16 PM..
  #245  
Old 12-21-2011, 04:03 PM
PhantomRogue PhantomRogue is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Go ahead and put the resurrection bug that let you jump to max level in a matter of a few hours also. If I compiled a list of bugs I could think of that were in Classic that *never* even made it here, you'd seriously reconsider this.

Bugs need to be removed. Stop being a dunce.
You are the one being obtuse. I'm saying you CAN'T pick and chose which bugs you want to fix and call it classic. Are you that dense that you cant understand this? When you allow the bugs in, it makes for an lopsided experience for players who don't know all the in's and out's of EQ, and those are the ones who you try to lure back to Red/Blue 99.

The game has been out for almost 13 years. The things that were done to 'exploit' red99 have been known for years. Recharging Golem Wands, The Mail quest, the Halfling Quest, Recharging Red Wands, were talked about on vent/ts before the server went live.

These things were well known. Why they weren't fixed before release is beyond me.

Your dumbass totally misses the point of every post I make.
  #246  
Old 12-21-2011, 04:04 PM
Softcore PK Softcore PK is offline
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I'm still not convinced that the exp rates are the problem. There's not many to group with at the lower levels, so the solution is to powerlevel everyone to 20?

When I tried playing VZTZ, I boxed a cleric and warrior to level 20. It didn't take long at all, but then I quit because I did not come across a single other player in range of me. Decreasing the amount of xp needed to level will, if anything, make it harder for group-dependent classes to stay caught up with the soloers. People soloing get an increase in xp, and people without groups and no ability to solo are still stuck getting 0 xp during those times.
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  #247  
Old 12-21-2011, 04:29 PM
bamzal bamzal is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Exp rate needs to go up bad. No one wants to grind 6 hours per level on a pvp server, especially one that causes exp loss.
i do. I'm here to play classic everquest.
  #248  
Old 12-21-2011, 04:39 PM
Mexer Mexer is offline
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Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
i do. I'm here to play classic everquest.
  #249  
Old 12-21-2011, 04:59 PM
Nirgon Nirgon is offline
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I've enjoyed leveling up and pvping as I do so.

I've been geared out on boxes before and "it sucks" getting that all back. But when you avoid that "I should already have everything" mentality and play for what it is, you too can enjoy the strug.
  #250  
Old 12-21-2011, 05:08 PM
Kassel Kassel is offline
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Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
i do. I'm here to play classic everquest.
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