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View Poll Results: Was xp loss in pvp a good idea? | |||
Yes, it was |
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69 | 65.71% |
No, it wasnt |
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36 | 34.29% |
Voters: 105. You may not vote on this poll |
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#51
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As for there not being much coin loot, there are plenty of pics in the forums that show otherwise. Seen several 300+ plat loots and even scored a 50+ plat loot myself when I was like level 19. That's HUGE at that level. If I could, I would play all the time, but with RL stuff, I play when I can. The server is going to be around for a while, so take it easy if you don't hit max level in a month. I'm not even close to 50, but having a great time and getting into LOTS of pvp. Saying that people are afraid to pvp is ridiculous. Hell, I can barely exp cuz of all the pvp I get into. I love it. | |||
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#52
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![]() Once again, i think the xp rate is fine. Its slow... but its allrite. Why deter pvp though? Like Seary, i just dont get it. I wanted to have fun on this box so bad, but its not happening. Dweed and others layed it all out for the devs to see and they decided to stick with the poopsockers, im convinced that we would have had 500+ for a long time if it hadnt been for xp loss. We explained this many times when the server started and before:
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#53
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![]() The xp loss is sooo minor. It really only stings if you get killed a bunch of times in a row.. like if you bindrush, or if someone is camping your bindpoint. If the blah grind of EQ isn't bad, why does a tiny tiny amount of xp loss from pvp upset you so much?
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“Smile, breathe, and go slowly.”
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#54
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![]() Pvp server with penalty for pvp is a contradiction.
If bind rushing is the reason then mana = 0 on respawn.
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#55
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![]() I sometimes wonder what would happen if you guys tried to put yourselves in the devs' shoes for a day. Here we have a thread where a lot of people say there should be no exp loss in pvp. Yet here we have a thread where everyone says that the exp loss in pvp isn't enough. So basically the exp loss is right between where most of the community wants it, a happy middle ground. Who do you expect the devs to agree with exactly? It's easier to just keep things how they are.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#56
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“Smile, breathe, and go slowly.”
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#57
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Anyway im throwing the towel, dont think it will ever change, time to move on. Quote:
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Last edited by oldfish; 12-18-2011 at 04:13 PM..
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#58
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#59
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![]() Remove it. Add a pvp points system instead and post it on the website. Show the top 50/100/etc. Do like EQLive did and show all of hte deahts on the server every day. Allow for us to filter by guild/name/zone/god/etc. That will do the server far, far more good than this badly thought exp loss (upon pvp death).
People who kill somebody close to their level (or above) get more points than peolpe who kill those who're lower level than them. People get their score lowered if they do multiple kills of hte same person. The only function of the pvp points is to be a scoring system. It offers no other rewards than the fame you get from being on the top 50 or top 100 or top 200 lists. No more reward is needed. I'm willing to bet that in a server-wide vote most would agree with me. The time/point-loss people get from dying in PvP is more than enough grief. Additionally, EQ is always punching us in the gut when we fail. Now players are cutting our throats in PvP. Lay off on the masochism. I do not know my programming all that well IN THIS regard, but my guess is that a output text file can be saved (periodically) by the server and a PHP page can read it. Alternatively (this is outside anything i've done), there might be a way to directly communicate the statistics without having to open/save a file (on the game server). This would mean that any saving can be done elsewhere and the game server can just work in memory. I don't think there're THAT many deaths per minute though that a little bit of saving overhead cannot be afforded. Then ti's just a matter of a php page loading and parsing for output to the browser. MySQL or something similar may be related. But my expertise in this area is very distant and flaky.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
Last edited by stormlord; 12-18-2011 at 04:33 PM..
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#60
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