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View Poll Results: Was xp loss in pvp a good idea?
Yes, it was 69 65.71%
No, it wasnt 36 34.29%
Voters: 105. You may not vote on this poll

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  #51  
Old 12-18-2011, 06:10 AM
Shaakglith12194 Shaakglith12194 is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Server pop right now is 246, on a Saturday night, in late December, when a lot of people are on break from school.

Sucks your server is a graveyard, maybe you should get rid of terrible bluebie grind that no real pvper wants.
School? Were you like 9 years old when you used to play classic eq or are you getting ready to graduate medical school? I, for one, think the exp loss is right on the money. Not enough to be ridiculous, but enough to hurt a little bit.

As for there not being much coin loot, there are plenty of pics in the forums that show otherwise. Seen several 300+ plat loots and even scored a 50+ plat loot myself when I was like level 19. That's HUGE at that level. If I could, I would play all the time, but with RL stuff, I play when I can. The server is going to be around for a while, so take it easy if you don't hit max level in a month. I'm not even close to 50, but having a great time and getting into LOTS of pvp. Saying that people are afraid to pvp is ridiculous. Hell, I can barely exp cuz of all the pvp I get into. I love it.
  #52  
Old 12-18-2011, 03:45 PM
oldfish oldfish is offline
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Once again, i think the xp rate is fine. Its slow... but its allrite. Why deter pvp though? Like Seary, i just dont get it. I wanted to have fun on this box so bad, but its not happening. Dweed and others layed it all out for the devs to see and they decided to stick with the poopsockers, im convinced that we would have had 500+ for a long time if it hadnt been for xp loss. We explained this many times when the server started and before:

Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]

exp loss in pvp was a horrible design decision and if you want proof go look at the qeynos area where people will pvp once or twice and then realize it isn't worth it after dying and seeing their exp disappear. 90% of the players don't even bother with pvp because it has a negative impact on the already-brutal exp grind.

I don't get it. I rly don't.

Quote:
Originally Posted by Dweed [You must be logged in to view images. Log in or Register.]
Stop thinking that its about the exp loss by itself, its about anything that deters pvp by such a large degree.

In one world I see brawls and fights that go on for hours just for the fun of it.
In the other I see people leaving/logging after 2 deaths because the exp loss will cost them too much time.

If you want it to be killing people to get them out of a zone entirely because the risks, then that is absolutely fine and has many of its own merits.

However, some of us here think the idea of no exp loss promoting enemies to return for round 3, 4 and 5+ sounds like way more fun.
But i guess its the pve poopsockers and the lolzovergriefto11 people who won this. See them brag about people logging off, its obvious. Wait till half the server logs off, then proclaim victory? Fun times.
  #53  
Old 12-18-2011, 03:54 PM
Softcore PK Softcore PK is offline
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The xp loss is sooo minor. It really only stings if you get killed a bunch of times in a row.. like if you bindrush, or if someone is camping your bindpoint. If the blah grind of EQ isn't bad, why does a tiny tiny amount of xp loss from pvp upset you so much?
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  #54  
Old 12-18-2011, 03:54 PM
VanEyck VanEyck is offline
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Pvp server with penalty for pvp is a contradiction.

If bind rushing is the reason then mana = 0 on respawn.
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  #55  
Old 12-18-2011, 03:57 PM
Lazortag Lazortag is offline
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I sometimes wonder what would happen if you guys tried to put yourselves in the devs' shoes for a day. Here we have a thread where a lot of people say there should be no exp loss in pvp. Yet here we have a thread where everyone says that the exp loss in pvp isn't enough. So basically the exp loss is right between where most of the community wants it, a happy middle ground. Who do you expect the devs to agree with exactly? It's easier to just keep things how they are.
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  #56  
Old 12-18-2011, 04:04 PM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by VanEyck [You must be logged in to view images. Log in or Register.]
Pvp server with penalty for pvp is a contradiction.

If bind rushing is the reason then mana = 0 on respawn.
There's no penalty for partaking in pvp, there's a penalty for dying. As there always has been :P
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  #57  
Old 12-18-2011, 04:05 PM
oldfish oldfish is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I sometimes wonder what would happen if you guys tried to put yourselves in the devs' shoes for a day. Here we have a thread where a lot of people say there should be no exp loss in pvp. Yet here we have a thread where everyone says that the exp loss in pvp isn't enough. So basically the exp loss is right between where most of the community wants it, a happy middle ground. Who do you expect the devs to agree with exactly? It's easier to just keep things how they are.
Or you make the correct decision, the one that will make the server grow vs the one that the niche of soopergriefers and pve poopsockers want that makes a population stagnate.

Anyway im throwing the towel, dont think it will ever change, time to move on.

Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
The xp loss is sooo minor. It really only stings if you get killed a bunch of times in a row.. like if you bindrush, or if someone is camping your bindpoint. If the blah grind of EQ isn't bad, why does a tiny tiny amount of xp loss from pvp upset you so much?
God softcore... you know, like when youre pvping? This is the problem right there, the devs are listening to these people, who dont like to pvp, and want a purple server so they can fight over whos gonna sit on a camp for 12 hours after 20mins of pvp.
Last edited by oldfish; 12-18-2011 at 04:13 PM..
  #58  
Old 12-18-2011, 04:11 PM
VanEyck VanEyck is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
There's no penalty for partaking in pvp, there's a penalty for dying. As there always has been :P
Classic RZ, VZ, and TZ had no pvp experience loss. Am I wrong?
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  #59  
Old 12-18-2011, 04:17 PM
stormlord stormlord is offline
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Remove it. Add a pvp points system instead and post it on the website. Show the top 50/100/etc. Do like EQLive did and show all of hte deahts on the server every day. Allow for us to filter by guild/name/zone/god/etc. That will do the server far, far more good than this badly thought exp loss (upon pvp death).

People who kill somebody close to their level (or above) get more points than peolpe who kill those who're lower level than them. People get their score lowered if they do multiple kills of hte same person.

The only function of the pvp points is to be a scoring system. It offers no other rewards than the fame you get from being on the top 50 or top 100 or top 200 lists. No more reward is needed.

I'm willing to bet that in a server-wide vote most would agree with me.

The time/point-loss people get from dying in PvP is more than enough grief. Additionally, EQ is always punching us in the gut when we fail. Now players are cutting our throats in PvP. Lay off on the masochism.

I do not know my programming all that well IN THIS regard, but my guess is that a output text file can be saved (periodically) by the server and a PHP page can read it. Alternatively (this is outside anything i've done), there might be a way to directly communicate the statistics without having to open/save a file (on the game server). This would mean that any saving can be done elsewhere and the game server can just work in memory.

I don't think there're THAT many deaths per minute though that a little bit of saving overhead cannot be afforded. Then ti's just a matter of a php page loading and parsing for output to the browser. MySQL or something similar may be related. But my expertise in this area is very distant and flaky.
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Last edited by stormlord; 12-18-2011 at 04:33 PM..
  #60  
Old 12-18-2011, 04:20 PM
Potus Potus is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
The xp loss is sooo minor. It really only stings if you get killed a bunch of times in a row..
Like...in a typical pvp setting? You know large guild battles have lots of deaths right?
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