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#161
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Quote:
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#162
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Great, you watched the tutorial that was meant to be familiar to mmo players to help them out. Try watching actual PvP or flashpoints.
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#163
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The dynamic environment and questing alone looks superior to any existing system. And they stated the whole world to be persistent minus dungeons. Breaking the holy trinity alone is going to be a huge dynamic change.
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#164
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Dynamic, where have I heard all of that before? RIFT. That's it!
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#165
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Breaking the holy trinity: RIFT!
Persistant, dynamic environments: RIFT! | ||
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#166
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I will admit that the 3 flashpoints I did were awesome just because there were freaking sith flying everywhere and blaster's going off everywhere. The force abilities and ranged combat, at least when first encountered, do seem to add something new to the instanced dungeon run.
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#167
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and tera - i've known about tera online for a while, i played the japanese version a bit and to call it anything other than generic korean pvp mmo is flat out lying. once again, that isn't a bad thing, but it's not innovative, it's an exact copy of what already exists.
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#170
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Nor did it have dynamic zones. Rifts and invasions =! Dynamic. Bw has entire areas changing based on who quested through there recently.
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