Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 12-14-2011, 01:44 PM
DoucLangur DoucLangur is offline
Fire Giant


Join Date: Jan 2011
Posts: 566
Default

Quote:
Originally Posted by uygi [You must be logged in to view images. Log in or Register.]
Mobs "walk" when they go home. Snare (any Druid/Ranger, or Dooming+ for Necro/SK) reduces their movement speed enough that their speed when walking is reduced to zero.
This makes perfect sense - could we implement it like that? @DEVS? Like - substract the snare percentage of max run speed from the speed at which mobs would walk back to spawn? And see if that works as intended?

Quote:
The DoT component is unrelated to the mechanism used to split, and actually makes splitting a lot harder. Snare splits would be insanely OP if there were a class that could cast a no-DoT snare and then FD.
You mean - like Insidious Retrogression? [You must be logged in to view images. Log in or Register.] I did that in Luclin quite a few times actually...

Cheers

Slozem
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:34 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.