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Originally Posted by uygi
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Mobs "walk" when they go home. Snare (any Druid/Ranger, or Dooming+ for Necro/SK) reduces their movement speed enough that their speed when walking is reduced to zero.
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This makes perfect sense - could we implement it like that?
@DEVS? Like - substract the snare percentage of max run speed from the speed at which mobs would walk back to spawn? And see if that works as intended?
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The DoT component is unrelated to the mechanism used to split, and actually makes splitting a lot harder. Snare splits would be insanely OP if there were a class that could cast a no-DoT snare and then FD.
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You mean - like Insidious Retrogression?
[You must be logged in to view images. Log in or Register.] I did that in Luclin quite a few times actually...
Cheers
Slozem