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#21
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Ima Go solo that noob Vox dragon if I have to, np boys. Eye of zoom in da hizzah | |||
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#23
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SEPTEMBER 28, 1999
-------------------------------------------------------------------------------- The following changes have been implemented with the latest patch, most importantly, changes to corpse resurrection. It should be noted that all corpses generated previous to this patch may not be resurrected, however, all corpses generated from this point forward may be resurrected with the changes listed below applying. Corpses that are older than 2 hours cannot be resurrected. Corpses that are produced from a duel cannot be resurrected after 10 minutes. General Enhancements:A Yes/ No request window is now brought up when ever turning in the PK note to the Priest of Discord. It is now possible to manually reorganize icons within the spell book. This may be performed by right-clicking on the currently placed icon (the icon will then be highlighted), then right-clicking on the desired slot you wish to move it. Pet damage inflicted during PvP combat has been slightly reduced. It is now possible to place items marked as "No Drop" in the bank. NPC corpses will only remain for 8 minutes, even while looting. If a party member goes link-dead, the remaining members will be notified. Pets with less than 20 hit points cannot receive hit point buffs. When viewing an invisible PC with See Invisible, the name will be shown in parentheses over the character. All beneficial speed spells may be canceled left-clicking on the spell icon. We have also made revisions to the /text command section of the EverQuest manual. Thats a huge start nilbog.... It doesnt give you specific numbers, but the TOP end focus'd mage pet hitting for 26s while Sword of runes is procing for 41s at 50 is laughable... Wouldnt even eat through diamond skin... We have Spell damage at 80% and pet damage hits set to 50% but yet melee damage is 100%.... Ill dig more for classic screenshots but this should be a start.
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#24
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#25
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I have more information regarding the first mana bug, where while medding, you do not get mana back sometimes until you drink water. While this was happening I actually got the "You are Thirsty" message even though I had an entire stack of water in my inventory. This means that the client really thinks that the person is out of water when this happens(which makes sense since drinking water fixes it.) If you cannot identify the problem, I would suggest simply removing the need to have water to begin with until the problem can be identified. This bug outweighs any need to mandate that someone carry water on them. I dont think anyones going to miss it while you guys figure this one out. | |||
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#26
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Something interesting about the mana bug:
My stamina bar stopped regenerating today until I ate some food. So not only does the game sometimes think you're out of water when you're not, sometimes it thinks you're out of food when you're not. These issues occur separately (my mana was regenerating but not my stamina). If I had to guess when this was broken, it would be here: http://www.project1999.org/forums/sh...ad.php?t=48145 Quote:
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I am Reiker.
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Last edited by Mardur; 12-12-2011 at 02:25 PM..
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#27
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Secrets commented in IRC about the mana bug. He said something about cancelling the client side update in like call__DoTimeUpdate() and just updating the value when server sends the verification packet. I could see that helping when you appear to have the mana and cast spell but it like "nope u oom", but perhaps not the other symptom when you are just sitting there medding at 0% for 45 seconds until it finally starts ticking up or whatever.
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Last edited by Truth; 12-12-2011 at 03:05 PM..
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#28
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